Gered
ceaefad030
i unfortunately feel like i should really force myself to use rustfmt even though i very much dislike it. most rust developers seem to use it so i should probably get used to it ... however, case-in-point for me is the amount of times i used either #[rustfmt::skip] or adding a blank `//` comment to force separate lines, etc, really proves how terrible basing almost all of your formatting rules on arbitrary length thresholds really is. code formatting is far more subjective than that. |
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ggdt - 'Slime Stabbing Simulator' Demo
A fairly more involved demo which was originally written to test out and learn how good/bad ggdt's entity, events and state management support is to use in practice. I learnt a lot from it, and have many ideas to improve things now.
Graphics from the awesome Tiny 16 by Lanea Zimmerman.
With some Tiny 16 extensions by:
Plus a very small handful of additional graphics by unknown artists because the image files have been sitting on my hard drive for years and I've forgotten who they were originally from!
Warning! There is quite a bunch of slow/sloppy code in here!
Simply do cargo run
from this directory to try it out.