Gered
ceaefad030
i unfortunately feel like i should really force myself to use rustfmt even though i very much dislike it. most rust developers seem to use it so i should probably get used to it ... however, case-in-point for me is the amount of times i used either #[rustfmt::skip] or adding a blank `//` comment to force separate lines, etc, really proves how terrible basing almost all of your formatting rules on arbitrary length thresholds really is. code formatting is far more subjective than that. |
||
---|---|---|
examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.