Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered ce7d8edc6d slightly improve some primitive drawing operations
improve in the readability sense, not performance i don't think, since
this style of iterator looping is what the slice fill method does
anyway i'm pretty sure
2023-04-04 08:41:57 -04:00
.github/workflows add actions workflow to do cargo check and test 2023-03-28 21:03:09 -04:00
examples update examples and doc comments code to reflect recent changes 2023-03-29 15:50:30 -04:00
ggdt slightly improve some primitive drawing operations 2023-04-04 08:41:57 -04:00
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Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
rustfmt.toml add rustfmt.toml to the project root 2023-03-27 18:46:33 -04:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.