Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered cbfd66d42e return index of the audio channel instead of the channel itself
this is more useful because playing/stopping can be done on a specific
channel more easily by specifying a channel index. and the index can
obviously also be used to get the channel itself when/if needed, but
it's not super convenient to get the index of a channel when you only
have the channel itself
2022-07-10 12:58:14 -04:00
examples add blit_atlas method 2022-07-09 18:17:28 -04:00
libretrogd return index of the audio channel instead of the channel itself 2022-07-10 12:58:14 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!