Gered
ba75ae04f1
this is mainly to prevent RgbaBitmap's from being initialized by default to all black with alpha=0. this can still be manually done if desired, but the assumption is that most of the time you'd want alpha=255. for the most part this doesn't matter one way or the other except when we get to blending (not yet done for RgbaBitmaps, but coming soon) and saving RgbaBitmap's to PNG files where it becomes blatantly obvious when you have a bitmap with all/mostly alpha=0 pixels! |
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examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.