this is to not force _some_ sdl2 type usage onto applications, thus forcing them to also include sdl2 as a dependency themselves. that being said, this is still pretty gross feeling to me and i wish there was a better solution. i've not added all possible sdl2 event equivalents. only the ones that i am currently interested in and use. i'll add more as is needed. likely the joystick / controller events will be added in the very near future.
38 lines
756 B
TOML
38 lines
756 B
TOML
[package]
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name = "libretrogd"
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description = "A 'retro'-like game development library, for funsies."
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version = "0.1.0"
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authors = ["Gered King <gered@blarg.ca>"]
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edition = "2021"
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[features]
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low_res = []
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wide = []
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[dependencies]
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sdl2 = { git = "https://github.com/Rust-SDL2/rust-sdl2/", rev = "819ab438ac971a922d6ee1da558822002d343b4e", features = ["static-link", "bundled", "use-pkgconfig", "unsafe_textures"] }
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byte-slice-cast = "1.2.1"
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byteorder = "1.4.3"
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thiserror = "=1.0.30"
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rand = "0.8.5"
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num-traits = "0.2.14"
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bitflags = "1.3"
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[dev-dependencies]
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claim = "0.5.0"
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criterion = "0.3.5"
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anyhow = "=1.0.55"
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tempfile = "3.3.0"
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[[bench]]
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name = "bitmap"
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harness = false
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[[bench]]
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name = "blit"
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harness = false
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[[bench]]
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name = "loading"
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harness = false
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