Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered a7c91adaf0 convert sdl2 events to our own equivalents
this is to not force _some_ sdl2 type usage onto applications, thus
forcing them to also include sdl2 as a dependency themselves.

that being said, this is still pretty gross feeling to me and i wish
there was a better solution.

i've not added all possible sdl2 event equivalents. only the ones that
i am currently interested in and use. i'll add more as is needed. likely
the joystick / controller events will be added in the very near future.
2023-01-18 17:02:45 -05:00
examples update to a more recent version of sdl2. only tested on linux for now 2023-01-18 13:30:25 -05:00
libretrogd convert sdl2 events to our own equivalents 2023-01-18 17:02:45 -05:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!