ggdt/examples/slimed
Gered 9e06a13c6d move vsync and target_framerate options back into System
since i realized there is an SDL hint that can be used to toggle this

the reason why the rust-sdl "Canvas" struct (which abstracts an
"SDL_Renderer") is not being created in System directly (which would
allow vsync to be toggled on/off via System directly without the use of
a hint) is because not all future SystemResource implementations will
need it (e.g. a future OpenGL implementation definitely won't).
2023-03-07 17:33:42 -05:00
..
assets add "slimed" example 2022-05-23 17:43:38 -04:00
src move vsync and target_framerate options back into System 2023-03-07 17:33:42 -05:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
screenshot.png add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

ggdt - 'Slime Stabbing Simulator' Demo

A fairly more involved demo which was originally written to test out and learn how good/bad ggdt's entity, events and state management support is to use in practice. I learnt a lot from it, and have many ideas to improve things now.

Graphics from the awesome Tiny 16 by Lanea Zimmerman.

With some Tiny 16 extensions by:

Plus a very small handful of additional graphics by unknown artists because the image files have been sitting on my hard drive for years and I've forgotten who they were originally from!

Warning! There is quite a bunch of slow/sloppy code in here!

Simply do cargo run from this directory to try it out.