ggdt/examples/balls
Gered 9e06a13c6d move vsync and target_framerate options back into System
since i realized there is an SDL hint that can be used to toggle this

the reason why the rust-sdl "Canvas" struct (which abstracts an
"SDL_Renderer") is not being created in System directly (which would
allow vsync to be toggled on/off via System directly without the use of
a hint) is because not all future SystemResource implementations will
need it (e.g. a future OpenGL implementation definitely won't).
2023-03-07 17:33:42 -05:00
..
assets add "balls" example 2022-05-15 12:13:29 -04:00
src move vsync and target_framerate options back into System 2023-03-07 17:33:42 -05:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
screenshot.png add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

ggdt - 'Flying Balls' Demo

Just a silly demo. Very minimal.

Simply do cargo run from this directory to try it out.