Gered
9e06a13c6d
since i realized there is an SDL hint that can be used to toggle this the reason why the rust-sdl "Canvas" struct (which abstracts an "SDL_Renderer") is not being created in System directly (which would allow vsync to be toggled on/off via System directly without the use of a hint) is because not all future SystemResource implementations will need it (e.g. a future OpenGL implementation definitely won't). |
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examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.