i did not expect this to be problematic so soon, based on what i'd read in various places about the stability of nightly (especially so for the most common platforms like x86_64, etc) as i write this commit message, all nightly versions past this date fail to build ggdt, failing with an "illegal instruction" error. sigh. this makes me question whether trying to use simd right now is actually worth it ... |
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.github/workflows | ||
examples | ||
ggdt | ||
ggdt_imgui | ||
.gitignore | ||
Cargo.toml | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.