Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 9cea60ebc4 specify nightly toolchain by date
i did not expect this to be problematic so soon, based on what i'd
read in various places about the stability of nightly (especially so
for the most common platforms like x86_64, etc)

as i write this commit message, all nightly versions past this date
fail to build ggdt, failing with an "illegal instruction" error.

sigh. this makes me question whether trying to use simd right now is
actually worth it ...
2023-04-20 23:00:51 -04:00
.github/workflows add actions workflow to do cargo check and test 2023-03-28 21:03:09 -04:00
examples update screenshot 2023-04-15 02:19:38 -04:00
ggdt refactor triangle rendering logic a bit 2023-04-20 17:46:49 -04:00
ggdt_imgui update color functions to work with arrays instead of bare components 2023-04-18 16:42:13 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit of ggdt_imgui library 2023-04-07 14:21:27 -04:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
rust-toolchain.toml specify nightly toolchain by date 2023-04-20 23:00:51 -04:00
rustfmt.toml add rustfmt.toml to the project root 2023-03-27 18:46:33 -04:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.