Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
Go to file
Gered 7ee256e12e add Audio struct to wrap underlying SDL AudioDevice
doesn't provide much value currently, but serves as a base for future
extension (e.g. queuing play commands, global volume changes, etc)
2022-05-29 13:51:55 -04:00
examples update audio_playback example with varied wav file formats to convert 2022-05-29 13:18:51 -04:00
libretrogd add Audio struct to wrap underlying SDL AudioDevice 2022-05-29 13:51:55 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!