Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 7c568fd09d update to a more recent version of sdl2. only tested on linux for now
0.35.2 is the latest version available via cargo right now, and that
version has some issues building for me that have been resolved in
subsequent commit(s). for some reason the maintainers have not pushed
a new version of sdl2 to cargo for quite some time despite numerous
fixes and updates being available ...? bah!

also the current sdl2 `features` set will probably only work for linux
builds. i will try to work out windows + mac build issues shortly
2023-01-18 13:30:25 -05:00
examples update to a more recent version of sdl2. only tested on linux for now 2023-01-18 13:30:25 -05:00
libretrogd update to a more recent version of sdl2. only tested on linux for now 2023-01-18 13:30:25 -05:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!