Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 4e43e9fbdd remove possibly error returns from sdl2 Event -> SystemEvent conversion
we just use a catch-all "Unimplemented" enum for the sdl2 event types we
have not mapped / don't care about yet.

this change is mainly just so that we don't need to use TryFrom anymore
as this simplifies making our own SystemEvent iterator

as well, it felt wrong to return an error (even if silently ignored)
whenever an unmapped sdl2 event was raised (since that could happen
fairly often)
2023-02-19 16:17:11 -05:00
examples implement base core/support traits for slimed project 2023-02-19 15:30:35 -05:00
libretrogd remove possibly error returns from sdl2 Event -> SystemEvent conversion 2023-02-19 16:17:11 -05:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!