Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 4d359f3e3c update all explicit Path instance allocation and use
previously, there were a ton of places that were allocating new Path
instances via `Path::new` for the purpose of creating a path to be
passed into a function as a Path argument

this has now been simplified everywhere by updating all functions
and methods that previously took Path arguments to instead take
AsRef<Path> arguments, allowing much more flexibility in the types
of path arguments passed in
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examples update all explicit Path instance allocation and use 2024-09-04 00:31:30 -04:00
ggdt update all explicit Path instance allocation and use 2024-09-04 00:31:30 -04:00
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ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.