Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
Go to file
Gered 48a76a59e0 add visual tests for the new blending RgbaBitmap blit methods
note that we're not testing all of the different blend combinations
for each blit method. specific BlendFunction visual tests will be added
2023-03-26 13:15:56 -04:00
examples large amount of bitmap graphics rework 2023-03-11 16:58:13 -05:00
ggdt add visual tests for the new blending RgbaBitmap blit methods 2023-03-26 13:15:56 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.