Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 3e4b9affa0 redo triangle 2d drawing api to use enums. split indexed+rgba variants
i'm not *entirely* sold on this particular enum-based api, but i think
it could work. in the future i'd likely ALSO want something that could
work with triangle data as an offset from a larger buffer, but we can
solve that problem later when it comes up.

mainly i just didn't want to have a bunch of different triangle_2d
function variants exposed. same justification as with the blit enums,
basically.
2023-04-01 18:48:54 -04:00
.github/workflows add actions workflow to do cargo check and test 2023-03-28 21:03:09 -04:00
examples update examples and doc comments code to reflect recent changes 2023-03-29 15:50:30 -04:00
ggdt redo triangle 2d drawing api to use enums. split indexed+rgba variants 2023-04-01 18:48:54 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
rustfmt.toml add rustfmt.toml to the project root 2023-03-27 18:46:33 -04:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.