Gered
3e4b9affa0
i'm not *entirely* sold on this particular enum-based api, but i think it could work. in the future i'd likely ALSO want something that could work with triangle data as an offset from a larger buffer, but we can solve that problem later when it comes up. mainly i just didn't want to have a bunch of different triangle_2d function variants exposed. same justification as with the blit enums, basically. |
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.github/workflows | ||
examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md | ||
rustfmt.toml |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.