Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 3dfb8fe466 improve event polling / processing
- the new InputDevices struct is added to simplify input device
  updating and event processing of input events for all input devices
  now available, as well as future proofing for new ones (e.g. gamepad).
  this also helps us out with implementing better ways of doing custom
  application main loop SystemEvent handling ...
- System::do_events_with has been removed. if custom event handling
  is needed by applications, they should now implement this themselves,
  as demonstrated by the example in the doc comment for
  System::do_events.
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2023-02-27 14:38:51 -05:00
examples implement base core/support traits for slimed project 2023-02-19 15:30:35 -05:00
libretrogd improve event polling / processing 2023-02-27 14:38:51 -05:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!