Gered
3dfb8fe466
- the new InputDevices struct is added to simplify input device updating and event processing of input events for all input devices now available, as well as future proofing for new ones (e.g. gamepad). this also helps us out with implementing better ways of doing custom application main loop SystemEvent handling ... - System::do_events_with has been removed. if custom event handling is needed by applications, they should now implement this themselves, as demonstrated by the example in the doc comment for System::do_events. - |
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examples | ||
libretrogd | ||
.gitignore | ||
Cargo.toml | ||
README.md |
libretrogd
Rust library / mini-framework for "retro-style" games development.
This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.
See the /examples
directory for some demo apps. These will be added to over time.
This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.
This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!