Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 28d1b7230e move custom mouse cursor functionality to separate struct
this is to not have the main Mouse struct be tied to our indexed-colour
Bitmap graphics implementation (i'm not currently ready to try to
generify this either ...)
2023-03-07 22:33:10 -05:00
examples move vsync and target_framerate options back into System 2023-03-07 17:33:42 -05:00
ggdt move custom mouse cursor functionality to separate struct 2023-03-07 22:33:10 -05:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.