Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 231ba10f1e remove Copy trait from these event enums to be consistent with the rest
since the TextInput event cannot implement Copy, necessitating the
removal of the Copy trait from KeyboardEvent, it feels wrong to me to
have the other event enums implement Copy, because it is inconsistent.

so while this is less convenient potentially, it feels consistent.

probably not a big deal in the future one way or the other.
2023-04-05 12:45:09 -04:00
.github/workflows add actions workflow to do cargo check and test 2023-03-28 21:03:09 -04:00
examples update examples and doc comments code to reflect recent changes 2023-03-29 15:50:30 -04:00
ggdt remove Copy trait from these event enums to be consistent with the rest 2023-04-05 12:45:09 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
README.md rename from libretrogd to ggdt 2023-03-02 16:11:59 -05:00
rustfmt.toml add rustfmt.toml to the project root 2023-03-27 18:46:33 -04:00

ggdt: Gered's Game Dev Tools

This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.

It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.

I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.

See the /examples directory for some demo apps. These will be added to over time.