since the TextInput event cannot implement Copy, necessitating the removal of the Copy trait from KeyboardEvent, it feels wrong to me to have the other event enums implement Copy, because it is inconsistent. so while this is less convenient potentially, it feels consistent. probably not a big deal in the future one way or the other. |
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.github/workflows | ||
examples | ||
ggdt | ||
.gitignore | ||
Cargo.toml | ||
README.md | ||
rustfmt.toml |
ggdt: Gered's Game Dev Tools
This is a purely for-fun project of mine. It's a personal set of retro-like/inspired game development tools for use in my own projects.
It started with a focus on DOS "VGA mode 13h"-style limitations, but is not going to be limited to just that into the future and will be expanded on as I need it to do other things. It should be noted that in this project I will do a lot of (poor) reinventing of the wheel ... because it's fun. Stringing together existing libraries all the time is dull after a while.
I'm not an expert in Rust and am probably still doing a great many things unidiomatically. But I'm learning, and that is at least half the point of this project in the first place.
See the /examples
directory for some demo apps. These will be added to over time.