Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
Go to file
Gered 2203035401 add a bunch of debug impls. switch some debug derives over too
mainly switching #[derive(Debug)] to manual std::fmt::Debug impls to
remove debug strings that would otherwise contain long strings of
byte arrays which most of the time isn't so useful to see in any kind
of debug logging
2022-07-23 15:08:36 -04:00
examples fix compile issues 2022-07-18 18:27:25 -04:00
libretrogd add a bunch of debug impls. switch some debug derives over too 2022-07-23 15:08:36 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!