Gered's Game Dev Tools. A for-fun, retro-style set of game dev tools and other code to help with my own projects.
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Gered 195fcea4c6 refactor blits, less copy+paste with slight modifications
this might still need to be tweaked still as benchmarks are showing
some performance loses (though, also, some minor performance gains?)
so i guess the lambda functions may not always be inlined, or if they
are, the optimizer isn't able to do the same level of optimizations as
it was before? unsure as of yet, so need to investigate further.

however, none of the performance regressions were huge, so i think this
is acceptable to me for now.

libretrogd was never intended to push performance boundaries anyway :-)
2022-07-17 15:18:01 -04:00
examples add "apply" method variant that handles device locking itself 2022-07-10 14:21:52 -04:00
libretrogd refactor blits, less copy+paste with slight modifications 2022-07-17 15:18:01 -04:00
.gitignore update gitignore 2022-05-15 12:14:12 -04:00
Cargo.toml initial commit 2022-05-15 12:11:46 -04:00
README.md add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00

libretrogd

Rust library / mini-framework for "retro-style" games development.

This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.

See the /examples directory for some demo apps. These will be added to over time.


This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.

This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!