this might still need to be tweaked still as benchmarks are showing some performance loses (though, also, some minor performance gains?) so i guess the lambda functions may not always be inlined, or if they are, the optimizer isn't able to do the same level of optimizations as it was before? unsure as of yet, so need to investigate further. however, none of the performance regressions were huge, so i think this is acceptable to me for now. libretrogd was never intended to push performance boundaries anyway :-) |
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examples | ||
libretrogd | ||
.gitignore | ||
Cargo.toml | ||
README.md |
libretrogd
Rust library / mini-framework for "retro-style" games development.
This is a not-so-serious project of mine for hobbyist game dev efforts of my own with some silly DOS-inspired limitations built in. The major one being that graphics are limited to 256 colours, like DOS VGA mode 13h, with a similar low-resolution.
See the /examples
directory for some demo apps. These will be added to over time.
This is FAR from finished and is not really what I'd consider "production-ready" ... and it probably won't be at any point in the near future.
This project is one I started working on to help teach myself Rust and to get more comfortable working with it. As such, there is almost certainly a lot of bad code in here!