ggdt/libretrogd/test-assets
Gered 0c1f50e63e initial stab at gif load/save bitmap support
the lzw encode / decode algorithm seems to work well enough, but could
be optimized and i'm worried there are still some lingering issues ...
2022-12-29 22:19:35 -05:00
..
22khz_8bit_1ch.wav improve wav file loading. handle buggy/naive cases better 2022-05-29 12:54:02 -04:00
22khz_16bit_1ch.wav support loading 16-bit wav files 2022-05-29 13:18:15 -04:00
44khz_8bit_1ch.wav improve wav file loading. handle buggy/naive cases better 2022-05-29 12:54:02 -04:00
44khz_16bit_1ch.wav support loading 16-bit wav files 2022-05-29 13:18:15 -04:00
chunky.fnt add visual comparison tests for most graphics functionality 2022-07-17 14:12:53 -04:00
dp2.pal initial commit 2022-05-15 12:11:46 -04:00
ega_6bit.pal add support for loading/saving palettes with fewer than 256 colors 2022-12-29 22:17:44 -05:00
ega_8bit.pal add support for loading/saving palettes with fewer than 256 colors 2022-12-29 22:17:44 -05:00
small.fnt forgot to commit necessary test asset for previously added tests 2022-07-10 11:52:11 -04:00
test-tiles.lbm initial commit 2022-05-15 12:11:46 -04:00
test.blendmap commit a whole bunch of test assets that were missed previously. oops! 2022-07-23 15:09:41 -04:00
test.gif initial stab at gif load/save bitmap support 2022-12-29 22:19:35 -05:00
test.pcx initial commit 2022-05-15 12:11:46 -04:00
test_bmp_pixels_raw.bin initial commit 2022-05-15 12:11:46 -04:00
test_ilbm.lbm initial commit 2022-05-15 12:11:46 -04:00
test_image.gif initial stab at gif load/save bitmap support 2022-12-29 22:19:35 -05:00
test_image.lbm initial commit 2022-05-15 12:11:46 -04:00
test_image.pcx initial commit 2022-05-15 12:11:46 -04:00
test_large_bmp_pixels_raw.bin initial stab at gif load/save bitmap support 2022-12-29 22:19:35 -05:00
test_pbm.lbm initial commit 2022-05-15 12:11:46 -04:00
texture.lbm commit a whole bunch of test assets that were missed previously. oops! 2022-07-23 15:09:41 -04:00