# ggdt - 'Slime Stabbing Simulator' Demo A fairly more involved demo which was originally written to test out and learn how good/bad ggdt's entity, events and state management support is to use in practice. I learnt a lot from it, and have many ideas to improve things now. Graphics from the awesome [Tiny 16](https://sharm.itch.io/tiny16) by Lanea Zimmerman. With some Tiny 16 extensions by: * [speveril](https://opengameart.org/content/tiny-16-basic?page=1#comment-61618) * [withthelove](https://opengameart.org/content/tiny-16-expanded-character-sprites) Plus a very small handful of additional graphics by unknown artists because the image files have been sitting on my hard drive for years and I've forgotten who they were originally from! **Warning! There is quite a bunch of slow/sloppy code in here!** Simply do `cargo run` from this directory to try it out. ![](screenshot.png)