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29 commits

Author SHA1 Message Date
Gered ceaefad030 lets try using rustfmt again ...
i unfortunately feel like i should really force myself to use rustfmt
even though i very much dislike it. most rust developers seem to use it
so i should probably get used to it ...

however, case-in-point for me is the amount of times i used either
#[rustfmt::skip] or adding a blank `//` comment to force separate
lines, etc, really proves how terrible basing almost all of your
formatting rules on arbitrary length thresholds really is. code
formatting is far more subjective than that.
2023-03-27 18:43:41 -04:00
Gered e503cfb718 remove old display size constants as well as cargo feature flags
we'll be introducing variable display size features next, so these
screen dimension compile-time constants are not going to be useful.

the "low_res" and "wide" features were also tied to the idea of
compile-time constants for display sizing so these need to go too,
and will be brought back via runtime configuration
2023-03-27 16:58:37 -04:00
Gered 806725654a fix lingering compile errors in the example projects 2023-03-27 16:46:04 -04:00
Gered 07f2b13f68 large amount of bitmap graphics rework
this is an unfortunately large commit. probably should've been broken
up into multiple smaller ones.

i decided to revert some earlier preparatory work i had done to organize
graphics functionality into two main streams: "indexed" and "rgb". this
was going to result in two completely different Bitmap structs which
were going to be largely similar and as i thought about it more, i
realized my earlier thinking that i wouldn't be able to generify the
Bitmap struct based on pixel-depth was actually not correct.

so, this commit re-works things significantly in a way which i think
is better but probably still not perfect. basically, we have one
Bitmap struct which provides a lot of generic functionality, but also
specialized implementations based on pixel-depth and this is now what is
separated out into graphics::bitmap::indexed and graphics::bitmap::rgb.

but the rest of the graphics functionality is not separated out by
module like this any longer.

note that i've still kept the GeneralBitmap trait and implementations.
i was originally thinking i could get rid of this since i'd now made
Bitmap generic over pixel-depth, but doing so would require me to
rename the common/general blit methods to avoid a name collision with
the specialized implementations (since they would both exist on the
same types now). and i did not like that. i dunno, maybe i will change
my mind later.
2023-03-11 16:58:13 -05:00
Gered 2e57311fe0 try to clean up module 'use' stuff with new prelude modules
though i am not sure how good an idea my approach was with a bunch of
intermediate preludes. i was thinking it might be nice to be able to
only pick out the preludes that you wanted (if not all), but ... would
i ever really need to do that? somehow i am thinking, no, but i will
give it some more thought
2023-03-09 19:10:11 -05:00
Gered 986a2a9677 make fonts generic over GeneralBitmap types
this also includes a semi-important change where the existing
BitmaskCharacter draw implementation will now not draw anything if
FontRenderOpts::None is passed in, instead of just substituting color 0.

this probably makes more sense this way anyway
2023-03-09 16:20:44 -05:00
Gered 3e8ec9f73e make BitmapAtlas generic for its type of bitmap 2023-03-08 17:23:49 -05:00
Gered aab19ba6b3 moved indexed (256 colour) graphics stuff into new "indexed" module
in preparation for adding 32-bit graphics stuff, i want to keep things
separate using modules
2023-03-08 14:16:54 -05:00
Gered 9e06a13c6d move vsync and target_framerate options back into System
since i realized there is an SDL hint that can be used to toggle this

the reason why the rust-sdl "Canvas" struct (which abstracts an
"SDL_Renderer") is not being created in System directly (which would
allow vsync to be toggled on/off via System directly without the use of
a hint) is because not all future SystemResource implementations will
need it (e.g. a future OpenGL implementation definitely won't).
2023-03-07 17:33:42 -05:00
Gered f1c04d85e3 move video, audio and input to new SystemResources trait/structs
System now uses a generic SystemResources structure to provide video,
audio and input devices

the DosLike implementation of SystemResources provides the same
functionality that this library has had to date.

this change is to prepare for future addition of things like 32-bit
Bitmap support and other possible audio device implementations, etc.
the idea is a custom SystemResources implementation can be substituted
in to configure everything with the desired functionality.
2023-03-07 16:46:16 -05:00
Gered 58340c03fe rename from libretrogd to ggdt
i'll admit i never totally liked the name "libretrogd"
2023-03-02 16:11:59 -05:00
Gered eb6a363afd formatting
note that i'm intentionally not using rustfmt. i've tried to like that
tool, but in the end i just really don't like it. too many edge cases
and subjectivity and not enough customization. which is probably the
intent. which makes me hate it that much more. fuck you, rustfmt.
2023-03-02 15:10:27 -05:00
Gered f2f7ae5dee update examples with new input device and main loop event handling stuff 2023-02-27 14:51:55 -05:00
Gered adbc0029f4 implement base core/support traits for slimed project
for it's main app context structs
2023-02-19 15:30:35 -05:00
Gered aa3ede096f start moving slimed project to app+core+support context/state model 2023-02-19 15:19:02 -05:00
Gered 24916ae4c7 rename types. still probably confusing. naming is very hard.
especially hard when some of your types are just split up to appease
the borrow checker. ugh.
2023-02-03 18:15:46 -05:00
Gered b010c044ef remove explicit sdl2 dependency from example apps
they all still depend on sdl2 through the libretrogd dependency, but
the benefit is that future sdl2 version updates are much easier to
accomplish for most apps, since only libretrogd needs to be updated
(in theory).
2023-01-18 17:04:25 -05:00
Gered 592be161c3 update example apps to not use sdl2 event types 2023-01-18 17:03:21 -05:00
Gered 7c568fd09d update to a more recent version of sdl2. only tested on linux for now
0.35.2 is the latest version available via cargo right now, and that
version has some issues building for me that have been resolved in
subsequent commit(s). for some reason the maintainers have not pushed
a new version of sdl2 to cargo for quite some time despite numerous
fixes and updates being available ...? bah!

also the current sdl2 `features` set will probably only work for linux
builds. i will try to work out windows + mac build issues shortly
2023-01-18 13:30:25 -05:00
Gered 66bf1e40cc pin anyhow and thiserror versions
due to encountering some compile errors on a fresh system which pulled
down the newest minor versions of both. these two libraries do not seem
to follow "good" semantic versioning ... ? ugh. will try to work out
the compiler issues with the latest versions of these later ...
2023-01-18 13:26:53 -05:00
Gered ed754cb9ac update example project entity system component store usage
i think i prefer this style. it's not _technically_ as safe as it was
before, but i prefer the explicitness of it (and it results in a little
bit less nesting in system functions which is nice).

i don't much like the need for an explicit `unwrap()` call however
but that's the tradeoff!
2023-01-01 12:22:03 -05:00
Gered d9739b4e3e fix compile issues 2022-07-18 18:27:25 -04:00
Gered 0ccc37420d add blit_atlas method
for some additional convenience when blitting BitmapAtlas tiles
2022-07-09 18:17:28 -04:00
Gered d3e034d211 give multi-parameter BlitMethod enum values named parameters 2022-06-05 11:11:39 -04:00
Gered bc03961a49 bitmap font/char rendering now requires a FontRenderOpts
this is more flexible for future font types, which may not require
only a simple u8 color value (e.g. bitmap fonts)
2022-05-27 17:52:23 -04:00
Gered 246367b50b remove push/pusher components from dead slime corpses 2022-05-23 20:32:12 -04:00
Gered 1f80c9943e attribute original artists 2022-05-23 18:17:53 -04:00
Gered 4f3928cf56 add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00
Gered 1ab1d8e0ad add "slimed" example 2022-05-23 17:43:38 -04:00