Commit graph

10 commits

Author SHA1 Message Date
Gered 44984c716c add "apply" method variant that handles device locking itself
rename the old "apply" to "apply_to_device". meh. naming is hard.
i expect that most of the time i'd want to use the "apply" method i'm
adding here that handles device locking internally, so that is why i've
chosen to let it be called "apply" and to rename the other one.
2022-07-10 14:21:52 -04:00
Gered e276eb950d add AudioQueue
for queuing audio "commands" which is a much nicer way to interact
with the audio system in general in a more complex application, as this
lets you play audio in more of a "fire and forget" kind of way.

Rc<AudioBuffer> play methods provided as an alternative because
otherwise you end up with a somewhat gross double-copy of the audio
buffer being played. but i didn't want to necessarily force use of
Rc<AudioBuffer> just yet ... thus both versions of these methods are
provided.
2022-07-01 16:23:28 -04:00
Gered 20d0d8630d add global audio volume control 2022-06-05 18:42:09 -04:00
Gered 13b18e3d71 convenience methods for playing/stopping specific audio channels 2022-06-05 18:29:57 -04:00
Gered 17e30fdec4 simplify 2022-05-29 17:47:24 -04:00
Gered 28c964e37e add initial support for playing custom audio waveform generators
with typical sine wave generator example added to the audio_playback
example project
2022-05-29 17:43:51 -04:00
Gered 94922caf71 minor updates to audio_playback example
using Audio's AudioSpec property to get the target format to convert to
2022-05-29 13:53:35 -04:00
Gered 23f2d4da02 update audio_playback example with varied wav file formats to convert 2022-05-29 13:18:51 -04:00
Gered e4a90e7f10 play_buffer now enforces matching AudioSpecs 2022-05-29 10:57:04 -04:00
Gered 3bf69d651d add audio_playback example 2022-05-28 20:29:40 -04:00