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44 commits

Author SHA1 Message Date
Gered 986a2a9677 make fonts generic over GeneralBitmap types
this also includes a semi-important change where the existing
BitmaskCharacter draw implementation will now not draw anything if
FontRenderOpts::None is passed in, instead of just substituting color 0.

this probably makes more sense this way anyway
2023-03-09 16:20:44 -05:00
Gered 3e8ec9f73e make BitmapAtlas generic for its type of bitmap 2023-03-08 17:23:49 -05:00
Gered aab19ba6b3 moved indexed (256 colour) graphics stuff into new "indexed" module
in preparation for adding 32-bit graphics stuff, i want to keep things
separate using modules
2023-03-08 14:16:54 -05:00
Gered 9e06a13c6d move vsync and target_framerate options back into System
since i realized there is an SDL hint that can be used to toggle this

the reason why the rust-sdl "Canvas" struct (which abstracts an
"SDL_Renderer") is not being created in System directly (which would
allow vsync to be toggled on/off via System directly without the use of
a hint) is because not all future SystemResource implementations will
need it (e.g. a future OpenGL implementation definitely won't).
2023-03-07 17:33:42 -05:00
Gered f1c04d85e3 move video, audio and input to new SystemResources trait/structs
System now uses a generic SystemResources structure to provide video,
audio and input devices

the DosLike implementation of SystemResources provides the same
functionality that this library has had to date.

this change is to prepare for future addition of things like 32-bit
Bitmap support and other possible audio device implementations, etc.
the idea is a custom SystemResources implementation can be substituted
in to configure everything with the desired functionality.
2023-03-07 16:46:16 -05:00
Gered 58340c03fe rename from libretrogd to ggdt
i'll admit i never totally liked the name "libretrogd"
2023-03-02 16:11:59 -05:00
Gered eb6a363afd formatting
note that i'm intentionally not using rustfmt. i've tried to like that
tool, but in the end i just really don't like it. too many edge cases
and subjectivity and not enough customization. which is probably the
intent. which makes me hate it that much more. fuck you, rustfmt.
2023-03-02 15:10:27 -05:00
Gered f2f7ae5dee update examples with new input device and main loop event handling stuff 2023-02-27 14:51:55 -05:00
Gered adbc0029f4 implement base core/support traits for slimed project
for it's main app context structs
2023-02-19 15:30:35 -05:00
Gered aa3ede096f start moving slimed project to app+core+support context/state model 2023-02-19 15:19:02 -05:00
Gered 03bb4b4adc update template_complicated to use new loop/context boilerplate stuff 2023-02-19 13:16:10 -05:00
Gered 24916ae4c7 rename types. still probably confusing. naming is very hard.
especially hard when some of your types are just split up to appease
the borrow checker. ugh.
2023-02-03 18:15:46 -05:00
Gered b010c044ef remove explicit sdl2 dependency from example apps
they all still depend on sdl2 through the libretrogd dependency, but
the benefit is that future sdl2 version updates are much easier to
accomplish for most apps, since only libretrogd needs to be updated
(in theory).
2023-01-18 17:04:25 -05:00
Gered 592be161c3 update example apps to not use sdl2 event types 2023-01-18 17:03:21 -05:00
Gered 7c568fd09d update to a more recent version of sdl2. only tested on linux for now
0.35.2 is the latest version available via cargo right now, and that
version has some issues building for me that have been resolved in
subsequent commit(s). for some reason the maintainers have not pushed
a new version of sdl2 to cargo for quite some time despite numerous
fixes and updates being available ...? bah!

also the current sdl2 `features` set will probably only work for linux
builds. i will try to work out windows + mac build issues shortly
2023-01-18 13:30:25 -05:00
Gered 66bf1e40cc pin anyhow and thiserror versions
due to encountering some compile errors on a fresh system which pulled
down the newest minor versions of both. these two libraries do not seem
to follow "good" semantic versioning ... ? ugh. will try to work out
the compiler issues with the latest versions of these later ...
2023-01-18 13:26:53 -05:00
Gered ed754cb9ac update example project entity system component store usage
i think i prefer this style. it's not _technically_ as safe as it was
before, but i prefer the explicitness of it (and it results in a little
bit less nesting in system functions which is nice).

i don't much like the need for an explicit `unwrap()` call however
but that's the tradeoff!
2023-01-01 12:22:03 -05:00
Gered d9739b4e3e fix compile issues 2022-07-18 18:27:25 -04:00
Gered 44984c716c add "apply" method variant that handles device locking itself
rename the old "apply" to "apply_to_device". meh. naming is hard.
i expect that most of the time i'd want to use the "apply" method i'm
adding here that handles device locking internally, so that is why i've
chosen to let it be called "apply" and to rename the other one.
2022-07-10 14:21:52 -04:00
Gered 0ccc37420d add blit_atlas method
for some additional convenience when blitting BitmapAtlas tiles
2022-07-09 18:17:28 -04:00
Gered e276eb950d add AudioQueue
for queuing audio "commands" which is a much nicer way to interact
with the audio system in general in a more complex application, as this
lets you play audio in more of a "fire and forget" kind of way.

Rc<AudioBuffer> play methods provided as an alternative because
otherwise you end up with a somewhat gross double-copy of the audio
buffer being played. but i didn't want to necessarily force use of
Rc<AudioBuffer> just yet ... thus both versions of these methods are
provided.
2022-07-01 16:23:28 -04:00
Gered 20d0d8630d add global audio volume control 2022-06-05 18:42:09 -04:00
Gered 13b18e3d71 convenience methods for playing/stopping specific audio channels 2022-06-05 18:29:57 -04:00
Gered d3e034d211 give multi-parameter BlitMethod enum values named parameters 2022-06-05 11:11:39 -04:00
Gered 17e30fdec4 simplify 2022-05-29 17:47:24 -04:00
Gered 28c964e37e add initial support for playing custom audio waveform generators
with typical sine wave generator example added to the audio_playback
example project
2022-05-29 17:43:51 -04:00
Gered 94922caf71 minor updates to audio_playback example
using Audio's AudioSpec property to get the target format to convert to
2022-05-29 13:53:35 -04:00
Gered 23f2d4da02 update audio_playback example with varied wav file formats to convert 2022-05-29 13:18:51 -04:00
Gered e4a90e7f10 play_buffer now enforces matching AudioSpecs 2022-05-29 10:57:04 -04:00
Gered 3bf69d651d add audio_playback example 2022-05-28 20:29:40 -04:00
Gered bc03961a49 bitmap font/char rendering now requires a FontRenderOpts
this is more flexible for future font types, which may not require
only a simple u8 color value (e.g. bitmap fonts)
2022-05-27 17:52:23 -04:00
Gered 51cb8a5bf5 add template_complicated example 2022-05-26 21:18:45 -04:00
Gered 0afc7e822a add template_minimal example 2022-05-26 18:43:22 -04:00
Gered 246367b50b remove push/pusher components from dead slime corpses 2022-05-23 20:32:12 -04:00
Gered 1f80c9943e attribute original artists 2022-05-23 18:17:53 -04:00
Gered 4f3928cf56 add READMEs and screenshots for examples 2022-05-23 17:45:22 -04:00
Gered 1ab1d8e0ad add "slimed" example 2022-05-23 17:43:38 -04:00
Gered a4e98ce108 "clean up" imports, re-export under separate top-level crates 2022-05-20 22:12:55 -04:00
Gered f0930c90d7 allow for multiple states to be popped at once 2022-05-16 20:36:42 -04:00
Gered e2888ca710 formatting 2022-05-15 20:39:56 -04:00
Gered 340dd445d7 minor adjustments 2022-05-15 19:31:56 -04:00
Gered 7c8e1dc21c add balls_v2 example 2022-05-15 16:34:25 -04:00
Gered 4c5c397d9e add "balls" example 2022-05-15 12:13:29 -04:00
Gered 38e6826440 initial commit 2022-05-15 12:11:46 -04:00