Commit graph

17 commits

Author SHA1 Message Date
Gered 7f19f4e7d4 fix a bunch of clippy warnings
but not all of them. just the easy ones for now!
2023-03-28 16:29:44 -04:00
Gered ceaefad030 lets try using rustfmt again ...
i unfortunately feel like i should really force myself to use rustfmt
even though i very much dislike it. most rust developers seem to use it
so i should probably get used to it ...

however, case-in-point for me is the amount of times i used either
#[rustfmt::skip] or adding a blank `//` comment to force separate
lines, etc, really proves how terrible basing almost all of your
formatting rules on arbitrary length thresholds really is. code
formatting is far more subjective than that.
2023-03-27 18:43:41 -04:00
Gered e503cfb718 remove old display size constants as well as cargo feature flags
we'll be introducing variable display size features next, so these
screen dimension compile-time constants are not going to be useful.

the "low_res" and "wide" features were also tied to the idea of
compile-time constants for display sizing so these need to go too,
and will be brought back via runtime configuration
2023-03-27 16:58:37 -04:00
Gered 07f2b13f68 large amount of bitmap graphics rework
this is an unfortunately large commit. probably should've been broken
up into multiple smaller ones.

i decided to revert some earlier preparatory work i had done to organize
graphics functionality into two main streams: "indexed" and "rgb". this
was going to result in two completely different Bitmap structs which
were going to be largely similar and as i thought about it more, i
realized my earlier thinking that i wouldn't be able to generify the
Bitmap struct based on pixel-depth was actually not correct.

so, this commit re-works things significantly in a way which i think
is better but probably still not perfect. basically, we have one
Bitmap struct which provides a lot of generic functionality, but also
specialized implementations based on pixel-depth and this is now what is
separated out into graphics::bitmap::indexed and graphics::bitmap::rgb.

but the rest of the graphics functionality is not separated out by
module like this any longer.

note that i've still kept the GeneralBitmap trait and implementations.
i was originally thinking i could get rid of this since i'd now made
Bitmap generic over pixel-depth, but doing so would require me to
rename the common/general blit methods to avoid a name collision with
the specialized implementations (since they would both exist on the
same types now). and i did not like that. i dunno, maybe i will change
my mind later.
2023-03-11 16:58:13 -05:00
Gered 2e57311fe0 try to clean up module 'use' stuff with new prelude modules
though i am not sure how good an idea my approach was with a bunch of
intermediate preludes. i was thinking it might be nice to be able to
only pick out the preludes that you wanted (if not all), but ... would
i ever really need to do that? somehow i am thinking, no, but i will
give it some more thought
2023-03-09 19:10:11 -05:00
Gered 3e8ec9f73e make BitmapAtlas generic for its type of bitmap 2023-03-08 17:23:49 -05:00
Gered aab19ba6b3 moved indexed (256 colour) graphics stuff into new "indexed" module
in preparation for adding 32-bit graphics stuff, i want to keep things
separate using modules
2023-03-08 14:16:54 -05:00
Gered f1c04d85e3 move video, audio and input to new SystemResources trait/structs
System now uses a generic SystemResources structure to provide video,
audio and input devices

the DosLike implementation of SystemResources provides the same
functionality that this library has had to date.

this change is to prepare for future addition of things like 32-bit
Bitmap support and other possible audio device implementations, etc.
the idea is a custom SystemResources implementation can be substituted
in to configure everything with the desired functionality.
2023-03-07 16:46:16 -05:00
Gered 58340c03fe rename from libretrogd to ggdt
i'll admit i never totally liked the name "libretrogd"
2023-03-02 16:11:59 -05:00
Gered eb6a363afd formatting
note that i'm intentionally not using rustfmt. i've tried to like that
tool, but in the end i just really don't like it. too many edge cases
and subjectivity and not enough customization. which is probably the
intent. which makes me hate it that much more. fuck you, rustfmt.
2023-03-02 15:10:27 -05:00
Gered aa3ede096f start moving slimed project to app+core+support context/state model 2023-02-19 15:19:02 -05:00
Gered ed754cb9ac update example project entity system component store usage
i think i prefer this style. it's not _technically_ as safe as it was
before, but i prefer the explicitness of it (and it results in a little
bit less nesting in system functions which is nice).

i don't much like the need for an explicit `unwrap()` call however
but that's the tradeoff!
2023-01-01 12:22:03 -05:00
Gered d9739b4e3e fix compile issues 2022-07-18 18:27:25 -04:00
Gered 0ccc37420d add blit_atlas method
for some additional convenience when blitting BitmapAtlas tiles
2022-07-09 18:17:28 -04:00
Gered d3e034d211 give multi-parameter BlitMethod enum values named parameters 2022-06-05 11:11:39 -04:00
Gered 246367b50b remove push/pusher components from dead slime corpses 2022-05-23 20:32:12 -04:00
Gered 1ab1d8e0ad add "slimed" example 2022-05-23 17:43:38 -04:00