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Gered c7d6bd8aef revert app_root_dir usages in examples. re-org example asset files
ultimately, cargo workspaces are kind of weird. you can do things like
`cargo run` from the top-level cargo.toml file and run an individual
sub-module via `--bin`, or you can go to that sub-module's directory
where it's own cargo.toml is, and `cargo run` directly from there.

the current working directory will be different in each case, and this
difference can be very annoying when you want to do seemingly-logical
things like organize sub-module "asset" files (e.g. images, and other
types of data files that aren't code) within that sub-module's
directory. in this case, how do you write code in that sub-module that
can load those asset files in a way that will work in BOTH of the
aforementioned scenarios for `cargo run`?

you can't really! some people use the `CARGO_MANIFEST_DIR` environment
variable that cargo sets when running any given cargo module, but this
is only a valid method for obtaining the module's root directory when
running from a cargo command ... which you won't be doing when running
within a debugger! likely you or your IDE invoked the debugger process
against the already built executable directly, so `CARGO_MANIFEST_DIR`
will not be set and you're back to square one!

super annoying!

as such, i am now giving up and am just doing what it seems like most
other cargo projects that utilize workspaces do ... place all the
assets for all sub-modules together in the same directory, relative
to the workspace root.

why go with this approach?

because it works under the most common scenarios (but NOT all!):
- running via `cargo run --bin` from the workspace root
- debugging via gdb/lldb etc using the workspace root as the cwd

these seem to be the most common ways to do each type of task from
any rust-equipped editor/IDE that i've seen so far.
2024-09-05 22:35:20 -04:00
Renamed from examples/slimed/assets/particles.pcx (Browse further)