re-add middle-of-pixel triangle sampling, which got mistakenly dropped
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@ -58,7 +58,7 @@ pub fn per_pixel_triangle_2d<PixelType: Pixel>(
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let is_ac_bottom_right = is_bottom_right_edge(a, c);
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let is_ba_bottom_right = is_bottom_right_edge(b, a);
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let p = Vector2::new(min_x as f32, min_y as f32);
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let p = Vector2::new(min_x as f32 + 0.5, min_y as f32 + 0.5);
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let mut w0_row = edge_function(b, c, p);
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let mut w1_row = edge_function(c, a, p);
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let mut w2_row = edge_function(a, b, p);
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