add vector3
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@ -6,11 +6,13 @@ mod circle;
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mod matrix3x3;
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mod rect;
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mod vector2;
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mod vector3;
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pub use circle::*;
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pub use matrix3x3::*;
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pub use rect::*;
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pub use vector2::*;
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pub use vector3::*;
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pub const PI: f32 = std::f32::consts::PI;
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// 180 degrees
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455
ggdt/src/math/vector3.rs
Normal file
455
ggdt/src/math/vector3.rs
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@ -0,0 +1,455 @@
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use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
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use crate::math::{nearly_equal, NearlyEqual};
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/// Represents a 3D vector and provides common methods for vector math.
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/// Uses a right-handed 3D coordinate system.
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct Vector3 {
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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impl Vector3 {
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pub const ZERO: Vector3 = Vector3 { x: 0.0, y: 0.0, z: 0.0 };
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pub const UP: Vector3 = Vector3 { x: 0.0, y: 1.0, z: 0.0 };
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pub const DOWN: Vector3 = Vector3 { x: 0.0, y: -1.0, z: 0.0 };
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pub const FORWARD: Vector3 = Vector3 { x: 0.0, y: 0.0, z: -1.0 };
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pub const BACKWARD: Vector3 = Vector3 { x: 0.0, y: 0.0, z: 1.0 };
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pub const LEFT: Vector3 = Vector3 { x: -1.0, y: 0.0, z: 0.0 };
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pub const RIGHT: Vector3 = Vector3 { x: 1.0, y: 0.0, z: 0.0 };
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pub const X_AXIS: Vector3 = Vector3 { x: 1.0, y: 0.0, z: 0.0 };
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pub const Y_AXIS: Vector3 = Vector3 { x: 0.0, y: 1.0, z: 0.0 };
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pub const Z_AXIS: Vector3 = Vector3 { x: 0.0, y: 0.0, z: 1.0 };
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/// Creates a new vector with the specified X, Y and Z components.
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#[inline]
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pub fn new(x: f32, y: f32, z: f32) -> Vector3 {
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Vector3 { x, y, z }
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}
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/// Returns the cross product of this and another vector.
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#[inline]
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pub fn cross(&self, other: &Vector3) -> Vector3 {
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Vector3 {
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x: (self.y * other.z) - (self.z * other.y),
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y: (self.z * other.x) - (self.x * other.z),
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z: (self.x * other.y) - (self.y * other.x),
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}
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}
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/// Calculates the distance between this and another vector.
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#[inline]
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pub fn distance(&self, other: &Vector3) -> f32 {
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self.distance_squared(other).sqrt()
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}
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/// Calculates the squared distance between this and another vector.
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#[inline]
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pub fn distance_squared(&self, other: &Vector3) -> f32 {
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((other.x - self.x) * (other.x - self.x))
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+ ((other.y - self.y) * (other.y - self.y))
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+ ((other.z - self.z) * (other.z - self.z))
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}
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/// Calculates the dot product of this and another vector.
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#[inline]
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pub fn dot(&self, other: &Vector3) -> f32 {
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(self.x * other.x) + (self.y * other.y) + (self.z * other.z)
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}
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/// Calculate the length (a.k.a. magnitude) of this vector.
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#[inline]
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pub fn length(&self) -> f32 {
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self.length_squared().sqrt()
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}
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/// Calculates the squared length of this vector.
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#[inline]
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pub fn length_squared(&self) -> f32 {
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(self.x * self.x) + (self.y * self.y) + (self.z * self.z)
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}
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/// Returns a normalized vector from this vector.
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#[inline]
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pub fn normalize(&self) -> Vector3 {
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let inverse_length = 1.0 / self.length();
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Vector3 {
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x: self.x * inverse_length, //
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y: self.y * inverse_length,
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z: self.z * inverse_length,
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}
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}
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/// Returns an extended (or shrunk) vector from this vector, where the returned vector will
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/// have a length exactly matching the specified length, but will return the same direction.
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#[inline]
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pub fn extend(&self, length: f32) -> Vector3 {
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*self * (length / self.length())
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}
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}
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impl Neg for Vector3 {
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type Output = Self;
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#[inline]
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fn neg(self) -> Self::Output {
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Vector3 {
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x: -self.x, //
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y: -self.y,
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z: -self.z,
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}
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}
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}
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impl Add for Vector3 {
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type Output = Self;
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#[inline]
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fn add(self, rhs: Self) -> Self::Output {
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Vector3 {
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x: self.x + rhs.x, //
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y: self.y + rhs.y,
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z: self.z + rhs.z,
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}
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}
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}
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impl AddAssign for Vector3 {
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#[inline]
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fn add_assign(&mut self, rhs: Self) {
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self.x += rhs.x;
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self.y += rhs.y;
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self.z += rhs.z;
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}
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}
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impl Sub for Vector3 {
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type Output = Self;
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#[inline]
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fn sub(self, rhs: Self) -> Self::Output {
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Vector3 {
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x: self.x - rhs.x, //
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y: self.y - rhs.y,
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z: self.z - rhs.z,
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}
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}
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}
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impl SubAssign for Vector3 {
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#[inline]
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fn sub_assign(&mut self, rhs: Self) {
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self.x -= rhs.x;
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self.y -= rhs.y;
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self.z -= rhs.z;
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}
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}
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impl Mul for Vector3 {
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type Output = Self;
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#[inline]
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fn mul(self, rhs: Self) -> Self::Output {
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Vector3 {
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x: self.x * rhs.x, //
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y: self.y * rhs.y,
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z: self.z * rhs.z,
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}
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}
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}
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impl MulAssign for Vector3 {
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#[inline]
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fn mul_assign(&mut self, rhs: Self) {
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self.x *= rhs.x;
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self.y *= rhs.y;
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self.z *= rhs.z;
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}
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}
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impl Div for Vector3 {
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type Output = Self;
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#[inline]
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fn div(self, rhs: Self) -> Self::Output {
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Vector3 {
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x: self.x / rhs.x, //
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y: self.y / rhs.y,
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z: self.z / rhs.z,
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}
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}
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}
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impl DivAssign for Vector3 {
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#[inline]
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fn div_assign(&mut self, rhs: Self) {
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self.x /= rhs.x;
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self.y /= rhs.y;
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self.z /= rhs.z;
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}
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}
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impl Mul<f32> for Vector3 {
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type Output = Self;
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#[inline]
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fn mul(self, rhs: f32) -> Self::Output {
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Vector3 {
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x: self.x * rhs, //
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y: self.y * rhs,
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z: self.z * rhs,
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}
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}
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}
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impl MulAssign<f32> for Vector3 {
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#[inline]
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fn mul_assign(&mut self, rhs: f32) {
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self.x *= rhs;
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self.y *= rhs;
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self.z *= rhs;
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}
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}
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impl Div<f32> for Vector3 {
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type Output = Self;
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#[inline]
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fn div(self, rhs: f32) -> Self::Output {
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Vector3 {
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x: self.x / rhs, //
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y: self.y / rhs,
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z: self.z / rhs,
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}
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}
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}
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impl DivAssign<f32> for Vector3 {
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#[inline]
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fn div_assign(&mut self, rhs: f32) {
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self.x /= rhs;
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self.y /= rhs;
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self.z /= rhs;
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}
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}
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impl NearlyEqual for Vector3 {
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type Output = Self;
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#[inline]
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fn nearly_equal(self, other: Self::Output, epsilon: f32) -> bool {
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nearly_equal(self.x, other.x, epsilon)
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&& nearly_equal(self.y, other.y, epsilon)
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&& nearly_equal(self.z, other.z, epsilon)
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::math::*;
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use super::*;
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#[test]
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pub fn test_new() {
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let v = Vector3::new(3.0, 7.0, -1.4);
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assert!(nearly_equal(v.x, 3.0, 0.0001));
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assert!(nearly_equal(v.y, 7.0, 0.0001));
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assert!(nearly_equal(v.z, -1.4, 0.0001));
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}
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#[test]
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pub fn test_neg() {
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let v = Vector3 { x: 1.0, y: 2.0, z: -3.0 };
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let neg = -v;
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assert!(nearly_equal(neg.x, -1.0, 0.0001));
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assert!(nearly_equal(neg.y, -2.0, 0.0001));
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assert!(nearly_equal(neg.z, 3.0, 0.0001));
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}
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#[test]
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pub fn test_add() {
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let a = Vector3 { x: 3.0, y: 4.0, z: 6.0 };
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let b = Vector3 { x: 1.0, y: 2.0, z: 5.0 };
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let c = a + b;
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assert!(nearly_equal(c.x, 4.0, 0.0001));
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assert!(nearly_equal(c.y, 6.0, 0.0001));
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assert!(nearly_equal(c.z, 11.0, 0.0001));
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let mut a = Vector3 { x: 3.0, y: 4.0, z: 6.0 };
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let b = Vector3 { x: 1.0, y: 2.0, z: 5.0 };
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a += b;
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assert!(nearly_equal(a.x, 4.0, 0.0001));
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assert!(nearly_equal(a.y, 6.0, 0.0001));
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assert!(nearly_equal(a.z, 11.0, 0.0001));
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}
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#[test]
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pub fn test_sub() {
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let a = Vector3 { x: 3.0, y: 4.0, z: 6.0 };
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let b = Vector3 { x: 1.0, y: 2.0, z: 5.0 };
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let c = a - b;
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assert!(nearly_equal(c.x, 2.0, 0.0001));
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assert!(nearly_equal(c.y, 2.0, 0.0001));
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assert!(nearly_equal(c.z, 1.0, 0.0001));
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let mut a = Vector3 { x: 3.0, y: 4.0, z: 6.0 };
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let b = Vector3 { x: 1.0, y: 2.0, z: 5.0 };
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a -= b;
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assert!(nearly_equal(a.x, 2.0, 0.0001));
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assert!(nearly_equal(a.y, 2.0, 0.0001));
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assert!(nearly_equal(a.z, 1.0, 0.0001));
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}
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#[test]
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pub fn test_mul() {
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let a = Vector3 { x: 2.5, y: 6.0, z: 3.0 };
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let b = Vector3 { x: 1.25, y: 2.0, z: 2.5 };
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let c = a * b;
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assert!(nearly_equal(c.x, 3.125, 0.0001));
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assert!(nearly_equal(c.y, 12.0, 0.0001));
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assert!(nearly_equal(c.z, 7.5, 0.0001));
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let mut a = Vector3 { x: 2.5, y: 6.0, z: 3.0 };
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let b = Vector3 { x: 1.25, y: 2.0, z: 2.5 };
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a *= b;
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assert!(nearly_equal(a.x, 3.125, 0.0001));
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assert!(nearly_equal(a.y, 12.0, 0.0001));
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assert!(nearly_equal(a.z, 7.5, 0.0001));
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}
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#[test]
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pub fn test_div() {
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let a = Vector3 { x: 2.5, y: 6.0, z: 3.0 };
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let b = Vector3 { x: 1.25, y: 2.0, z: 2.5 };
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let c = a / b;
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assert!(nearly_equal(c.x, 2.0, 0.0001));
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assert!(nearly_equal(c.y, 3.0, 0.0001));
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assert!(nearly_equal(c.z, 1.2, 0.0001));
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let mut a = Vector3 { x: 2.5, y: 6.0, z: 3.0 };
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let b = Vector3 { x: 1.25, y: 2.0, z: 2.5 };
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a /= b;
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assert!(nearly_equal(a.x, 2.0, 0.0001));
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assert!(nearly_equal(a.y, 3.0, 0.0001));
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assert!(nearly_equal(a.z, 1.2, 0.0001));
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}
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#[test]
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pub fn test_scalar_mul() {
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let a = Vector3 { x: 1.0, y: 2.0, z: -3.0 };
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let b = a * 2.0;
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assert!(nearly_equal(b.x, 2.0, 0.0001));
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assert!(nearly_equal(b.y, 4.0, 0.0001));
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assert!(nearly_equal(b.z, -6.0, 0.0001));
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let mut a = Vector3 { x: 1.0, y: 2.0, z: -3.0 };
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a *= 2.0;
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assert!(nearly_equal(b.x, 2.0, 0.0001));
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assert!(nearly_equal(b.y, 4.0, 0.0001));
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assert!(nearly_equal(b.z, -6.0, 0.0001));
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}
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#[test]
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pub fn test_scalar_div() {
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let a = Vector3 { x: 1.0, y: 2.0, z: -3.0 };
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let b = a / 2.0;
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assert!(nearly_equal(b.x, 0.5, 0.0001));
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assert!(nearly_equal(b.y, 1.0, 0.0001));
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assert!(nearly_equal(b.z, -1.5, 0.0001));
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let mut a = Vector3 { x: 1.0, y: 2.0, z: -3.0 };
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a /= 2.0;
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assert!(nearly_equal(b.x, 0.5, 0.0001));
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assert!(nearly_equal(b.y, 1.0, 0.0001));
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assert!(nearly_equal(b.z, -1.5, 0.0001));
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}
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#[test]
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pub fn test_nearly_equal() {
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let a = Vector3 { x: 3.4, y: -7.1, z: 1.8 };
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let b = Vector3 { x: 3.5, y: -7.1, z: 1.8 };
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assert!(!a.nearly_equal(b, 0.0001));
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let a = Vector3 { x: 2.0, y: 4.0, z: 6.1 };
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let b = Vector3 { x: 2.0, y: 4.0, z: 6.1 };
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assert!(a.nearly_equal(b, 0.0001));
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}
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#[test]
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pub fn test_length() {
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let v = Vector3 { x: 3.0, y: -2.0, z: 1.0 };
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let length_squared = v.length_squared();
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let length = v.length();
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assert!(nearly_equal(length_squared, 14.0, 0.0001));
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assert!(nearly_equal(length, 3.7416, 0.0001));
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let v = Vector3 { x: 11.6, y: 0.0, z: 4.0 };
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let length_squared = v.length_squared();
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let length = v.length();
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assert!(nearly_equal(length_squared, 150.56, 0.0001));
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assert!(nearly_equal(length, 12.2702, 0.0001));
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}
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#[test]
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pub fn test_dot() {
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let a = Vector3 { x: -1.0, y: 2.0, z: 3.0 };
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let b = Vector3 { x: 0.0, y: 5.0, z: 1.0 };
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let dot = a.dot(&b);
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assert!(nearly_equal(dot, 13.0, 0.0001));
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let a = Vector3 { x: 4.0, y: 0.0, z: -3.0 };
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let b = Vector3 { x: 0.0, y: -2.0, z: 0.0 };
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let dot = a.dot(&b);
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assert!(nearly_equal(dot, 0.0, 0.0001));
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}
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#[test]
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pub fn test_distance() {
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let a = Vector3 { x: 6.0, y: 2.5, z: -3.0 };
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let b = Vector3 { x: 1.1, y: -4.0, z: 5.0 };
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let distance_squared = a.distance_squared(&b);
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let distance = a.distance(&b);
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assert!(nearly_equal(distance_squared, 130.26, 0.0001));
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assert!(nearly_equal(distance, 11.4131, 0.0001));
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let a = Vector3 { x: 7.1, y: 4.0, z: 3.0 };
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let b = Vector3 { x: 17.0, y: -6.0, z: 2.5 };
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let distance_squared = a.distance_squared(&b);
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let distance = a.distance(&b);
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assert!(nearly_equal(distance_squared, 198.26, 0.0001));
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assert!(nearly_equal(distance, 14.0804, 0.0001));
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}
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#[test]
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pub fn test_normalize() {
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let v = Vector3 { x: 3.0, y: 1.0, z: 2.0 };
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let normalized = v.normalize();
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||||
assert!(nearly_equal(normalized.x, 0.8017, 0.0001));
|
||||
assert!(nearly_equal(normalized.y, 0.2672, 0.0001));
|
||||
assert!(nearly_equal(normalized.z, 0.5345, 0.0001));
|
||||
}
|
||||
|
||||
#[test]
|
||||
pub fn test_extend() {
|
||||
let v = Vector3 { x: 3.0, y: -2.0, z: 1.0 };
|
||||
let extended = v.extend(7.4832);
|
||||
assert!(nearly_equal(extended.x, 6.0, 0.0001));
|
||||
assert!(nearly_equal(extended.y, -4.0, 0.0001));
|
||||
assert!(nearly_equal(extended.z, 2.0, 0.0001));
|
||||
}
|
||||
|
||||
#[test]
|
||||
pub fn test_lerp() {
|
||||
let a = Vector3 { x: 5.0, y: 1.0, z: 3.0 };
|
||||
let b = Vector3 { x: 10.0, y: 2.0, z: 6.0 };
|
||||
let c = lerp(a, b, 0.5);
|
||||
assert!(nearly_equal(c.x, 7.5, 0.0001));
|
||||
assert!(nearly_equal(c.y, 1.5, 0.0001));
|
||||
assert!(nearly_equal(c.z, 4.5, 0.0001));
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue