fix compile issues
This commit is contained in:
parent
380a0b5655
commit
d9739b4e3e
|
@ -702,13 +702,13 @@ fn render_system_sprites(context: &mut Core) {
|
|||
let position = positions.get(entity).unwrap();
|
||||
context.sprite_render_list.push((*entity, position.0, blit_method));
|
||||
}
|
||||
context.sprite_render_list.sort_unstable_by(|&a, &b| (a.1.y as i32).cmp(&(b.1.y as i32)));
|
||||
context.sprite_render_list.sort_unstable_by(|a, b| (a.1.y as i32).cmp(&(b.1.y as i32)));
|
||||
|
||||
// now render them in the correct order ...
|
||||
for (entity, position, blit_method) in context.sprite_render_list.iter() {
|
||||
let sprite = sprites.get(entity).unwrap();
|
||||
context.system.video.blit_atlas(
|
||||
*blit_method,
|
||||
blit_method.clone(),
|
||||
&sprite.atlas,
|
||||
sprite.index,
|
||||
position.x as i32 - camera.x,
|
||||
|
|
Loading…
Reference in a new issue