add initial triangle_2d_textured method
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@ -7,6 +7,8 @@ pub fn criterion_benchmark(c: &mut Criterion) {
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let height = 240;
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let mut dest = IndexedBitmap::new(width, height).unwrap();
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let (texture, _palette) =
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IndexedBitmap::load_gif_file(std::path::Path::new("./test-assets/gif/small.gif")).unwrap();
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c.bench_function("indexedbitmap_triangle_2d_solid_color", |b| {
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b.iter(|| {
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@ -18,6 +20,20 @@ pub fn criterion_benchmark(c: &mut Criterion) {
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);
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})
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});
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c.bench_function("indexedbitmap_triangle_2d_textured", |b| {
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b.iter(|| {
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dest.triangle_2d_textured(
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black_box(Vector2::new(47.0, 23.0)),
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black_box(Vector2::new(0.0, 0.0)),
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black_box(Vector2::new(60.0, 192.0)),
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black_box(Vector2::new(1.0, 0.0)),
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black_box(Vector2::new(280.0, 153.0)),
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black_box(Vector2::new(1.0, 1.0)),
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black_box(&texture),
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);
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})
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});
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}
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criterion_group!(benches, criterion_benchmark);
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@ -19,6 +19,31 @@ impl<PixelType: Pixel> Bitmap<PixelType> {
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)
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}
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pub fn triangle_2d_textured(
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&mut self,
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a: Vector2,
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a_tex: Vector2,
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b: Vector2,
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b_tex: Vector2,
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c: Vector2,
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c_tex: Vector2,
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texture: &Bitmap<PixelType>,
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) {
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let texture_width = texture.width() as f32;
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let texture_height = texture.height() as f32;
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let inverse_area = 1.0 / cross(a, b, c); // inverting to avoid division
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self.triangle_2d_custom(
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a, //
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b,
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c,
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|dest_pixels, w0, w1, w2| {
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let u = (w0 * a_tex.x + w1 * b_tex.x + w2 * c_tex.x) * inverse_area * texture_width;
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let v = (w0 * a_tex.y + w1 * b_tex.y + w2 * c_tex.y) * inverse_area * texture_height;
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*dest_pixels = unsafe { texture.get_pixel_unchecked(u as i32, v as i32) };
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},
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)
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}
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#[inline]
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pub fn triangle_2d_custom(
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&mut self,
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