update example apps to not use sdl2 event types
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@ -1,8 +1,6 @@
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use std::f64::consts::PI;
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use std::path::Path;
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use anyhow::Result;
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use sdl2::keyboard::Scancode;
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use libretrogd::audio::*;
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use libretrogd::graphics::*;
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@ -73,8 +71,11 @@ fn main() -> Result<()> {
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while is_running {
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system.do_events_with(|event| {
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if let sdl2::event::Event::Quit { .. } = event {
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is_running = false;
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match event {
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SystemEvent::Quit => {
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is_running = false;
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},
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_ => {}
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}
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});
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@ -1,7 +1,6 @@
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use std::path::Path;
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use anyhow::Result;
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use sdl2::keyboard::Scancode;
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use libretrogd::*;
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use libretrogd::graphics::*;
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@ -64,8 +63,11 @@ fn main() -> Result<()> {
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while is_running {
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system.do_events_with(|event| {
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if let sdl2::event::Event::Quit { .. } = event {
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is_running = false;
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match event {
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SystemEvent::Quit => {
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is_running = false;
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},
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_ => {}
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}
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});
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@ -24,8 +24,11 @@ fn main() -> Result<()> {
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while is_running && !states.is_empty() {
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game.context.system.do_events_with(|event| {
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if let sdl2::event::Event::Quit { .. } = event {
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is_running = false;
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match event {
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SystemEvent::Quit => {
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is_running = false;
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},
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_ => {}
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}
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});
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@ -1,5 +1,3 @@
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use sdl2::keyboard::Scancode;
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use libretrogd::entities::*;
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use libretrogd::events::*;
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use libretrogd::graphics::*;
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@ -165,8 +165,11 @@ fn main() -> Result<()> {
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while is_running && !states.is_empty() {
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game.core.system.do_events_with(|event| {
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if let sdl2::event::Event::Quit { .. } = event {
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is_running = false
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match event {
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SystemEvent::Quit => {
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is_running = false;
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},
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_ => {}
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}
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});
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@ -1,11 +1,9 @@
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use std::path::Path;
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use sdl2::keyboard::Scancode;
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use libretrogd::entities::*;
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use libretrogd::graphics::*;
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use libretrogd::math::Vector2;
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use libretrogd::states::*;
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use libretrogd::system::*;
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use crate::entities::*;
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use crate::Game;
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@ -1,5 +1,4 @@
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use anyhow::Result;
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use sdl2::keyboard::Scancode;
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use libretrogd::{SCREEN_HEIGHT, SCREEN_WIDTH};
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use libretrogd::entities::*;
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@ -195,8 +194,11 @@ fn main() -> Result<()> {
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while is_running && !states.is_empty() {
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game.core.system.do_events_with(|event| {
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if let sdl2::event::Event::Quit { .. } = event {
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is_running = false;
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match event {
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SystemEvent::Quit => {
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is_running = false;
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},
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_ => {}
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}
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});
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@ -1,5 +1,4 @@
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use anyhow::Result;
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use sdl2::keyboard::Scancode;
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use libretrogd::{SCREEN_BOTTOM, SCREEN_RIGHT};
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use libretrogd::graphics::*;
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@ -17,8 +16,11 @@ fn main() -> Result<()> {
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while is_running {
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system.do_events_with(|event| {
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if let sdl2::event::Event::Quit { .. } = event {
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is_running = false;
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match event {
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SystemEvent::Quit => {
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is_running = false;
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},
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_ => {}
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}
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});
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