cleanup. return errors instead of panics
the panics were originally added to aid with testing during some rework. i'm 99% certain these two scenarios cannot occur anymore anyway
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@ -331,10 +331,12 @@ impl<ContextType> States<ContextType> {
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// now figure out what state change processing is needed based on the current state ...
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// now figure out what state change processing is needed based on the current state ...
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match self.state_of_front_state() {
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match self.state_of_front_state() {
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Some(State::Paused) => {
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Some(State::Paused) => {
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panic!("oops - paused");
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// should never happen now. leaving here just in case ...
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return Err(StateError::GameStateInvalidState(State::Paused));
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},
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},
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Some(State::Dead) => {
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Some(State::Dead) => {
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panic!("oops - dead");
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// should never happen now. leaving here just in case ...
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return Err(StateError::GameStateInvalidState(State::Dead));
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},
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},
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Some(State::TransitionIn) => {
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Some(State::TransitionIn) => {
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let state = self.states.front_mut().unwrap();
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let state = self.states.front_mut().unwrap();
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