add color interpolation for ARGBu8x4
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@ -610,6 +610,10 @@ impl ARGBu8x4 {
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self.0.to_array()
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}
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#[inline]
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pub fn lerp(&self, other: Self, t: f32) -> Self {
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ARGBu8x4((self.0.cast() + (other.0 - self.0).cast() * simd::f32x4::splat(t)).cast())
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}
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}
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impl Mul for ARGBu8x4 {
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@ -923,6 +927,22 @@ mod tests {
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assert_eq!([0x7f, 0x03, 0x00, 0x14], color.to_array());
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}
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#[test]
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fn argbu8x4_lerping() {
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assert_eq!(
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[0x7f, 0x11, 0x22, 0x33],
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(ARGBu8x4::from(0x7f112233).lerp(ARGBu8x4::from(0xffaabbcc), 0.0).to_array())
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);
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assert_eq!(
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[0xbf, 0x5d, 0x6e, 0x7f],
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(ARGBu8x4::from(0x7f112233).lerp(ARGBu8x4::from(0xffaabbcc), 0.5).to_array())
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);
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assert_eq!(
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[0xff, 0xaa, 0xbb, 0xcc],
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(ARGBu8x4::from(0x7f112233).lerp(ARGBu8x4::from(0xffaabbcc), 1.0).to_array())
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);
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}
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#[test]
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fn argbf32x4() {
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let mut color = ARGBf32x4(simd::f32x4::from_array([0.5, 0.1, 0.2, 0.3]));
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