add num_derive's FromPrimitive derive to keyboard and mouse button enums

this has very limited use, outside of some tests i am writing right now,
but maybe it will be useful down the road.

(i suppose mostly, i just wanted to try this out for myself ...)
This commit is contained in:
Gered 2023-04-13 14:43:13 -04:00
parent 8e02fdd657
commit 43c921680b
4 changed files with 11 additions and 4 deletions

View file

@ -10,7 +10,9 @@ byte-slice-cast = "1.2.1"
byteorder = "1.4.3"
thiserror = "=1.0.30"
rand = "0.8.5"
num-traits = "0.2.14"
num = "0.4.0"
num-derive = "0.3.3"
num-traits = "0.2.15"
bitflags = "2.0.2"
flate2 = "1.0.25"
crc32fast = "1.3.2"

View file

@ -1,6 +1,8 @@
use num_derive::FromPrimitive;
// ugh
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, FromPrimitive)]
#[repr(i32)]
pub enum Keycode {
Backspace = sdl2::keyboard::Keycode::Backspace as i32,

View file

@ -1,6 +1,8 @@
use num_derive::FromPrimitive;
// ugh
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, FromPrimitive)]
#[repr(i32)]
pub enum Scancode {
A = sdl2::keyboard::Scancode::A as i32,

View file

@ -1,4 +1,5 @@
use bitflags::bitflags;
use num_derive::FromPrimitive;
// equivalent to SDL's "SDL_BUTTON" macro
#[inline]
@ -18,7 +19,7 @@ bitflags! {
}
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, FromPrimitive)]
#[repr(u8)]
pub enum MouseButton {
Unknown = 0,