change audio channel methods to return options in places. add comments
i figure the option return types help clarify intent a bit instead of using 0's as a default.
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@ -53,39 +53,59 @@ impl AudioChannel {
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}
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}
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/// Returns the next sample from this channel's buffer. If this channel's buffer is done
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/// playing or there is no buffer data at all, `None` is returned. If the next sample was
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/// successfully loaded from the buffer, the channel's current position is advanced by 1.
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///
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/// The returned sample will be a byte value, but in an `i16` with the buffer's original `u8`
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/// value centered around 0 (meaning the returned sample will be within the range -128 to 127
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/// instead of 0 to 255).
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#[inline]
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fn next_sample(&mut self) -> i16 {
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fn next_sample(&mut self) -> Option<i16> {
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if let Some(sample) = self.data.get(self.position) {
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self.position += 1;
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(*sample as i16) - 128
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Some((*sample as i16) - 128)
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} else {
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0
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None
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}
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}
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/// Samples the channel's current audio buffer, advancing the position within that buffer by 1.
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/// The channel will automatically stop playing when the end of the buffer is reached and if
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/// the channel is not set to loop. `None` is returned if no data can be read from the buffer
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/// for any reason, or if the channel is not currently playing.
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///
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/// The returned sample will be a byte value, but in an `i16` with the buffer's original `u8`
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/// value centered around 0 (meaning the returned sample will be within the range -128 to 127
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/// instead of 0 to 255).
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#[inline]
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pub fn get_audio_frame(&mut self) -> i16 {
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pub fn sample(&mut self) -> Option<i16> {
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if !self.playing {
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return 0;
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return None;
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} else if self.position >= self.data.len() {
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if self.loops {
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self.position = 0;
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} else {
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self.stop();
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return 0;
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return None;
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}
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}
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let raw_sample = self.next_sample();
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(raw_sample as f32 * self.volume) as i16
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if let Some(raw_sample) = self.next_sample() {
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Some((raw_sample as f32 * self.volume) as i16)
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} else {
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None
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}
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}
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#[inline]
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pub fn reset(&mut self) {
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self.data.clear();
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self.position = 0;
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self.playing = false;
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}
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#[inline]
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pub fn play_buffer(&mut self, buffer: &AudioBuffer, loops: bool) {
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self.data.clear();
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self.data.extend(&buffer.data);
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@ -94,6 +114,7 @@ impl AudioChannel {
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self.loops = loops;
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}
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#[inline]
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pub fn play(&mut self, loops: bool) {
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if !self.data.is_empty() {
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self.position = 0;
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@ -102,6 +123,7 @@ impl AudioChannel {
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}
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}
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#[inline]
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pub fn stop(&mut self) {
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self.playing = false;
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}
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@ -119,7 +141,9 @@ impl AudioCallback for AudioDevice {
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for dest in out.iter_mut() {
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let mut sample: i16 = 0;
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for channel in self.channels.iter_mut() {
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sample += channel.get_audio_frame();
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if let Some(this_sample) = channel.sample() {
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sample += this_sample;
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}
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}
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*dest = (sample.clamp(-128, 127) + 128) as u8;
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}
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