adjust default imgui style's rounding settings
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@ -145,6 +145,19 @@ impl Platform {
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imgui.set_ini_filename(None);
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imgui.set_ini_filename(None);
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imgui.set_platform_name(Some(String::from("ggdt")));
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imgui.set_platform_name(Some(String::from("ggdt")));
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// most of these rounding values default to 0.0 anyway, but explicitly defaulting them all to 0.0 for us
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// purely just to simplify the geometry. our triangle renderer isn't some super powerhouse after all ;-)
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imgui.style_mut().tab_rounding = 0.0;
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imgui.style_mut().grab_rounding = 0.0;
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imgui.style_mut().scrollbar_rounding = 0.0;
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imgui.style_mut().frame_rounding = 0.0;
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imgui.style_mut().popup_rounding = 0.0;
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imgui.style_mut().window_rounding = 0.0;
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imgui.style_mut().child_rounding = 0.0;
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// these cause some visible issues in window bordering rendering (maybe other places too).
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// TODO: investigate this more. my best guess is this is a problem with texture/bitmap sampling in
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// the current texture_2d implementation...
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imgui.style_mut().anti_aliased_lines = false;
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imgui.style_mut().anti_aliased_lines = false;
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imgui.style_mut().anti_aliased_lines_use_tex = false;
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imgui.style_mut().anti_aliased_lines_use_tex = false;
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