add Matrix4x4

will be expanded upon later with more useful methods
This commit is contained in:
Gered 2024-08-11 16:47:28 -04:00
parent dc29f29289
commit 2c5af8d559
2 changed files with 653 additions and 0 deletions

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ggdt/src/math/matrix4x4.rs Normal file
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use std::ops::{Mul, MulAssign};
use crate::math::{nearly_equal, Vector3};
/// Represents a 4x4 column-major matrix and provides common methods for matrix math.
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Matrix4x4 {
pub m: [f32; 16],
}
impl Matrix4x4 {
pub const M11: usize = 0;
pub const M12: usize = 4;
pub const M13: usize = 8;
pub const M14: usize = 12;
pub const M21: usize = 1;
pub const M22: usize = 5;
pub const M23: usize = 9;
pub const M24: usize = 13;
pub const M31: usize = 2;
pub const M32: usize = 6;
pub const M33: usize = 10;
pub const M34: usize = 14;
pub const M41: usize = 3;
pub const M42: usize = 7;
pub const M43: usize = 11;
pub const M44: usize = 15;
#[rustfmt::skip]
pub const IDENTITY: Matrix4x4 = Matrix4x4 {
m: [
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
],
};
/// Returns a new identity matrix.
#[inline]
pub fn identity() -> Matrix4x4 {
Matrix4x4::IDENTITY
}
/// Creates a new matrix with the specified elements.
#[allow(clippy::too_many_arguments)]
#[rustfmt::skip]
#[inline]
pub fn new(
m11: f32, m12: f32, m13: f32, m14: f32,
m21: f32, m22: f32, m23: f32, m24: f32,
m31: f32, m32: f32, m33: f32, m34: f32,
m41: f32, m42: f32, m43: f32, m44: f32,
) -> Matrix4x4 {
Matrix4x4 {
m: [
m11, m21, m31, m41,
m12, m22, m32, m42,
m13, m23, m33, m43,
m14, m24, m34, m44,
]
}
}
/// Creates a new rotation matrix from a set of euler angles.
///
/// # Arguments
///
/// * `x`: the x angle (in radians)
/// * `y`: the y angle (in radians)
/// * `z`: the z angle (in radians)
pub fn from_euler_angles(x: f32, y: f32, z: f32) -> Matrix4x4 {
let rotate_z = Matrix4x4::new_rotation_z(z);
let rotate_y = Matrix4x4::new_rotation_y(y);
let rotate_x = Matrix4x4::new_rotation_x(x);
// "right-to-left" column-major matrix concatenation
rotate_z * rotate_y * rotate_x
}
/// Creates a new rotation matrix for rotation around the x axis.
///
/// # Arguments
///
/// * `radians`: angle to rotate the x axis around (in radians)
#[rustfmt::skip]
#[inline]
pub fn new_rotation_x(radians: f32) -> Matrix4x4 {
let (s, c) = radians.sin_cos();
Matrix4x4::new(
1.0, 0.0, 0.0, 0.0,
0.0, c, -s, 0.0,
0.0, s, c, 0.0,
0.0, 0.0, 0.0, 1.0
)
}
/// Creates a new rotation matrix for rotation around the y axis.
///
/// # Arguments
///
/// * `radians`: angle to rotate the y axis around (in radians)
#[rustfmt::skip]
#[inline]
pub fn new_rotation_y(radians: f32) -> Matrix4x4 {
let (s, c) = radians.sin_cos();
Matrix4x4::new(
c, 0.0, s, 0.0,
0.0, 1.0, 0.0, 0.0,
-s, 0.0, c, 0.0,
0.0, 0.0, 0.0, 1.0
)
}
/// Creates a new rotation matrix for rotation around the z axis.
///
/// # Arguments
///
/// * `radians`: angle to rotate the z axis around (in radians)
#[rustfmt::skip]
#[inline]
pub fn new_rotation_z(radians: f32) -> Matrix4x4 {
let (s, c) = radians.sin_cos();
Matrix4x4::new(
c, -s, 0.0, 0.0,
s, c, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
)
}
/// Creates a translation matrix.
///
/// # Arguments
///
/// * `x`: the amount to translate on the x axis
/// * `y`: the amount to translate on the y axis
/// * `z`: the amount to translate on the z axis
#[rustfmt::skip]
#[inline]
pub fn new_translation(x: f32, y: f32, z: f32) -> Matrix4x4 {
Matrix4x4::new(
1.0, 0.0, 0.0, x,
0.0, 1.0, 0.0, y,
0.0, 0.0, 1.0, z,
0.0, 0.0, 0.0, 1.0,
)
}
/// Creates a scaling matrix from scaling factors for each axis.
///
/// # Arguments
///
/// * `x`: the scale factor for the x axis
/// * `y`: the scale factor for the y axis
/// * `z`: the scale factor for the z axis
#[rustfmt::skip]
#[inline]
pub fn new_scaling(x: f32, y: f32, z: f32) -> Matrix4x4 {
Matrix4x4::new(
x, 0.0, 0.0, 0.0,
0.0, y, 0.0, 0.0,
0.0, 0.0, z, 0.0,
0.0, 0.0, 0.0, 1.0,
)
}
/// Calculates the determinant of this matrix.
#[rustfmt::skip]
#[inline]
pub fn determinant(&self) -> f32 {
(self.m[Matrix4x4::M11] * self.m[Matrix4x4::M22] - self.m[Matrix4x4::M21] * self.m[Matrix4x4::M12]) *
(self.m[Matrix4x4::M33] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M43] * self.m[Matrix4x4::M34]) -
(self.m[Matrix4x4::M11] * self.m[Matrix4x4::M32] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M12]) *
(self.m[Matrix4x4::M23] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M43] * self.m[Matrix4x4::M24]) +
(self.m[Matrix4x4::M11] * self.m[Matrix4x4::M42] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M12]) *
(self.m[Matrix4x4::M23] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M33] * self.m[Matrix4x4::M24]) +
(self.m[Matrix4x4::M21] * self.m[Matrix4x4::M32] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M22]) *
(self.m[Matrix4x4::M13] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M43] * self.m[Matrix4x4::M14]) -
(self.m[Matrix4x4::M21] * self.m[Matrix4x4::M42] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M22]) *
(self.m[Matrix4x4::M13] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M33] * self.m[Matrix4x4::M14]) +
(self.m[Matrix4x4::M31] * self.m[Matrix4x4::M42] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M32]) *
(self.m[Matrix4x4::M13] * self.m[Matrix4x4::M24] - self.m[Matrix4x4::M23] * self.m[Matrix4x4::M14])
}
/// Calculates the inverse of this matrix.
#[rustfmt::skip]
pub fn invert(&self) -> Matrix4x4 {
let d = self.determinant();
if nearly_equal(d, 0.0, 0.000001) {
Matrix4x4::IDENTITY
} else {
let d = 1.0 / d;
Matrix4x4 {
m: [
d * (self.m[Matrix4x4::M22] * (self.m[Matrix4x4::M33] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M43] * self.m[Matrix4x4::M34]) + self.m[Matrix4x4::M32] * (self.m[Matrix4x4::M43] * self.m[Matrix4x4::M24] - self.m[Matrix4x4::M23] * self.m[Matrix4x4::M44]) + self.m[Matrix4x4::M42] * (self.m[Matrix4x4::M23] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M33] * self.m[Matrix4x4::M24])),
d * (self.m[Matrix4x4::M23] * (self.m[Matrix4x4::M31] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M34]) + self.m[Matrix4x4::M33] * (self.m[Matrix4x4::M41] * self.m[Matrix4x4::M24] - self.m[Matrix4x4::M21] * self.m[Matrix4x4::M44]) + self.m[Matrix4x4::M43] * (self.m[Matrix4x4::M21] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M24])),
d * (self.m[Matrix4x4::M24] * (self.m[Matrix4x4::M31] * self.m[Matrix4x4::M42] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M32]) + self.m[Matrix4x4::M34] * (self.m[Matrix4x4::M41] * self.m[Matrix4x4::M22] - self.m[Matrix4x4::M21] * self.m[Matrix4x4::M42]) + self.m[Matrix4x4::M44] * (self.m[Matrix4x4::M21] * self.m[Matrix4x4::M32] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M22])),
d * (self.m[Matrix4x4::M21] * (self.m[Matrix4x4::M42] * self.m[Matrix4x4::M33] - self.m[Matrix4x4::M32] * self.m[Matrix4x4::M43]) + self.m[Matrix4x4::M31] * (self.m[Matrix4x4::M22] * self.m[Matrix4x4::M43] - self.m[Matrix4x4::M42] * self.m[Matrix4x4::M23]) + self.m[Matrix4x4::M41] * (self.m[Matrix4x4::M32] * self.m[Matrix4x4::M23] - self.m[Matrix4x4::M22] * self.m[Matrix4x4::M33])),
d * (self.m[Matrix4x4::M32] * (self.m[Matrix4x4::M13] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M43] * self.m[Matrix4x4::M14]) + self.m[Matrix4x4::M42] * (self.m[Matrix4x4::M33] * self.m[Matrix4x4::M14] - self.m[Matrix4x4::M13] * self.m[Matrix4x4::M34]) + self.m[Matrix4x4::M12] * (self.m[Matrix4x4::M43] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M33] * self.m[Matrix4x4::M44])),
d * (self.m[Matrix4x4::M33] * (self.m[Matrix4x4::M11] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M14]) + self.m[Matrix4x4::M43] * (self.m[Matrix4x4::M31] * self.m[Matrix4x4::M14] - self.m[Matrix4x4::M11] * self.m[Matrix4x4::M34]) + self.m[Matrix4x4::M13] * (self.m[Matrix4x4::M41] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M44])),
d * (self.m[Matrix4x4::M34] * (self.m[Matrix4x4::M11] * self.m[Matrix4x4::M42] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M12]) + self.m[Matrix4x4::M44] * (self.m[Matrix4x4::M31] * self.m[Matrix4x4::M12] - self.m[Matrix4x4::M11] * self.m[Matrix4x4::M32]) + self.m[Matrix4x4::M14] * (self.m[Matrix4x4::M41] * self.m[Matrix4x4::M32] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M42])),
d * (self.m[Matrix4x4::M31] * (self.m[Matrix4x4::M42] * self.m[Matrix4x4::M13] - self.m[Matrix4x4::M12] * self.m[Matrix4x4::M43]) + self.m[Matrix4x4::M41] * (self.m[Matrix4x4::M12] * self.m[Matrix4x4::M33] - self.m[Matrix4x4::M32] * self.m[Matrix4x4::M13]) + self.m[Matrix4x4::M11] * (self.m[Matrix4x4::M32] * self.m[Matrix4x4::M43] - self.m[Matrix4x4::M42] * self.m[Matrix4x4::M33])),
d * (self.m[Matrix4x4::M42] * (self.m[Matrix4x4::M13] * self.m[Matrix4x4::M24] - self.m[Matrix4x4::M23] * self.m[Matrix4x4::M14]) + self.m[Matrix4x4::M12] * (self.m[Matrix4x4::M23] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M43] * self.m[Matrix4x4::M24]) + self.m[Matrix4x4::M22] * (self.m[Matrix4x4::M43] * self.m[Matrix4x4::M14] - self.m[Matrix4x4::M13] * self.m[Matrix4x4::M44])),
d * (self.m[Matrix4x4::M43] * (self.m[Matrix4x4::M11] * self.m[Matrix4x4::M24] - self.m[Matrix4x4::M21] * self.m[Matrix4x4::M14]) + self.m[Matrix4x4::M13] * (self.m[Matrix4x4::M21] * self.m[Matrix4x4::M44] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M24]) + self.m[Matrix4x4::M23] * (self.m[Matrix4x4::M41] * self.m[Matrix4x4::M14] - self.m[Matrix4x4::M11] * self.m[Matrix4x4::M44])),
d * (self.m[Matrix4x4::M44] * (self.m[Matrix4x4::M11] * self.m[Matrix4x4::M22] - self.m[Matrix4x4::M21] * self.m[Matrix4x4::M12]) + self.m[Matrix4x4::M14] * (self.m[Matrix4x4::M21] * self.m[Matrix4x4::M42] - self.m[Matrix4x4::M41] * self.m[Matrix4x4::M22]) + self.m[Matrix4x4::M24] * (self.m[Matrix4x4::M41] * self.m[Matrix4x4::M12] - self.m[Matrix4x4::M11] * self.m[Matrix4x4::M42])),
d * (self.m[Matrix4x4::M41] * (self.m[Matrix4x4::M22] * self.m[Matrix4x4::M13] - self.m[Matrix4x4::M12] * self.m[Matrix4x4::M23]) + self.m[Matrix4x4::M11] * (self.m[Matrix4x4::M42] * self.m[Matrix4x4::M23] - self.m[Matrix4x4::M22] * self.m[Matrix4x4::M43]) + self.m[Matrix4x4::M21] * (self.m[Matrix4x4::M12] * self.m[Matrix4x4::M43] - self.m[Matrix4x4::M42] * self.m[Matrix4x4::M13])),
d * (self.m[Matrix4x4::M12] * (self.m[Matrix4x4::M33] * self.m[Matrix4x4::M24] - self.m[Matrix4x4::M23] * self.m[Matrix4x4::M34]) + self.m[Matrix4x4::M22] * (self.m[Matrix4x4::M13] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M33] * self.m[Matrix4x4::M14]) + self.m[Matrix4x4::M32] * (self.m[Matrix4x4::M23] * self.m[Matrix4x4::M14] - self.m[Matrix4x4::M13] * self.m[Matrix4x4::M24])),
d * (self.m[Matrix4x4::M13] * (self.m[Matrix4x4::M31] * self.m[Matrix4x4::M24] - self.m[Matrix4x4::M21] * self.m[Matrix4x4::M34]) + self.m[Matrix4x4::M23] * (self.m[Matrix4x4::M11] * self.m[Matrix4x4::M34] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M14]) + self.m[Matrix4x4::M33] * (self.m[Matrix4x4::M21] * self.m[Matrix4x4::M14] - self.m[Matrix4x4::M11] * self.m[Matrix4x4::M24])),
d * (self.m[Matrix4x4::M14] * (self.m[Matrix4x4::M31] * self.m[Matrix4x4::M22] - self.m[Matrix4x4::M21] * self.m[Matrix4x4::M32]) + self.m[Matrix4x4::M24] * (self.m[Matrix4x4::M11] * self.m[Matrix4x4::M32] - self.m[Matrix4x4::M31] * self.m[Matrix4x4::M12]) + self.m[Matrix4x4::M34] * (self.m[Matrix4x4::M21] * self.m[Matrix4x4::M12] - self.m[Matrix4x4::M11] * self.m[Matrix4x4::M22])),
d * (self.m[Matrix4x4::M11] * (self.m[Matrix4x4::M22] * self.m[Matrix4x4::M33] - self.m[Matrix4x4::M32] * self.m[Matrix4x4::M23]) + self.m[Matrix4x4::M21] * (self.m[Matrix4x4::M32] * self.m[Matrix4x4::M13] - self.m[Matrix4x4::M12] * self.m[Matrix4x4::M33]) + self.m[Matrix4x4::M31] * (self.m[Matrix4x4::M12] * self.m[Matrix4x4::M23] - self.m[Matrix4x4::M22] * self.m[Matrix4x4::M13])),
]
}
}
}
/// Calculates the transpose of this matrix.
#[rustfmt::skip]
pub fn transpose(&self) -> Matrix4x4 {
Matrix4x4::new(
self.m[Matrix4x4::M11], self.m[Matrix4x4::M21], self.m[Matrix4x4::M31], self.m[Matrix4x4::M41],
self.m[Matrix4x4::M12], self.m[Matrix4x4::M22], self.m[Matrix4x4::M32], self.m[Matrix4x4::M42],
self.m[Matrix4x4::M13], self.m[Matrix4x4::M23], self.m[Matrix4x4::M33], self.m[Matrix4x4::M43],
self.m[Matrix4x4::M14], self.m[Matrix4x4::M24], self.m[Matrix4x4::M34], self.m[Matrix4x4::M44],
)
}
/// Sets all of the elements of this matrix.
#[allow(clippy::too_many_arguments)]
#[rustfmt::skip]
#[inline]
pub fn set(
&mut self,
m11: f32, m12: f32, m13: f32, m14: f32,
m21: f32, m22: f32, m23: f32, m24: f32,
m31: f32, m32: f32, m33: f32, m34: f32,
m41: f32, m42: f32, m43: f32, m44: f32,
) {
self.m = [
m11, m21, m31, m41,
m12, m22, m32, m42,
m13, m23, m33, m43,
m14, m24, m34, m44
];
}
}
#[rustfmt::skip]
#[inline]
fn matrix4x4_mul(left: Matrix4x4, right: Matrix4x4) -> [f32; 16] {
[
left.m[Matrix4x4::M11] * right.m[Matrix4x4::M11] + left.m[Matrix4x4::M12] * right.m[Matrix4x4::M21] + left.m[Matrix4x4::M13] * right.m[Matrix4x4::M31] + left.m[Matrix4x4::M14] * right.m[Matrix4x4::M41],
left.m[Matrix4x4::M21] * right.m[Matrix4x4::M11] + left.m[Matrix4x4::M22] * right.m[Matrix4x4::M21] + left.m[Matrix4x4::M23] * right.m[Matrix4x4::M31] + left.m[Matrix4x4::M24] * right.m[Matrix4x4::M41],
left.m[Matrix4x4::M31] * right.m[Matrix4x4::M11] + left.m[Matrix4x4::M32] * right.m[Matrix4x4::M21] + left.m[Matrix4x4::M33] * right.m[Matrix4x4::M31] + left.m[Matrix4x4::M34] * right.m[Matrix4x4::M41],
left.m[Matrix4x4::M41] * right.m[Matrix4x4::M11] + left.m[Matrix4x4::M42] * right.m[Matrix4x4::M21] + left.m[Matrix4x4::M43] * right.m[Matrix4x4::M31] + left.m[Matrix4x4::M44] * right.m[Matrix4x4::M41],
left.m[Matrix4x4::M11] * right.m[Matrix4x4::M12] + left.m[Matrix4x4::M12] * right.m[Matrix4x4::M22] + left.m[Matrix4x4::M13] * right.m[Matrix4x4::M32] + left.m[Matrix4x4::M14] * right.m[Matrix4x4::M42],
left.m[Matrix4x4::M21] * right.m[Matrix4x4::M12] + left.m[Matrix4x4::M22] * right.m[Matrix4x4::M22] + left.m[Matrix4x4::M23] * right.m[Matrix4x4::M32] + left.m[Matrix4x4::M24] * right.m[Matrix4x4::M42],
left.m[Matrix4x4::M31] * right.m[Matrix4x4::M12] + left.m[Matrix4x4::M32] * right.m[Matrix4x4::M22] + left.m[Matrix4x4::M33] * right.m[Matrix4x4::M32] + left.m[Matrix4x4::M34] * right.m[Matrix4x4::M42],
left.m[Matrix4x4::M41] * right.m[Matrix4x4::M12] + left.m[Matrix4x4::M42] * right.m[Matrix4x4::M22] + left.m[Matrix4x4::M43] * right.m[Matrix4x4::M32] + left.m[Matrix4x4::M44] * right.m[Matrix4x4::M42],
left.m[Matrix4x4::M11] * right.m[Matrix4x4::M13] + left.m[Matrix4x4::M12] * right.m[Matrix4x4::M23] + left.m[Matrix4x4::M13] * right.m[Matrix4x4::M33] + left.m[Matrix4x4::M14] * right.m[Matrix4x4::M43],
left.m[Matrix4x4::M21] * right.m[Matrix4x4::M13] + left.m[Matrix4x4::M22] * right.m[Matrix4x4::M23] + left.m[Matrix4x4::M23] * right.m[Matrix4x4::M33] + left.m[Matrix4x4::M24] * right.m[Matrix4x4::M43],
left.m[Matrix4x4::M31] * right.m[Matrix4x4::M13] + left.m[Matrix4x4::M32] * right.m[Matrix4x4::M23] + left.m[Matrix4x4::M33] * right.m[Matrix4x4::M33] + left.m[Matrix4x4::M34] * right.m[Matrix4x4::M43],
left.m[Matrix4x4::M41] * right.m[Matrix4x4::M13] + left.m[Matrix4x4::M42] * right.m[Matrix4x4::M23] + left.m[Matrix4x4::M43] * right.m[Matrix4x4::M33] + left.m[Matrix4x4::M44] * right.m[Matrix4x4::M43],
left.m[Matrix4x4::M11] * right.m[Matrix4x4::M14] + left.m[Matrix4x4::M12] * right.m[Matrix4x4::M24] + left.m[Matrix4x4::M13] * right.m[Matrix4x4::M34] + left.m[Matrix4x4::M14] * right.m[Matrix4x4::M44],
left.m[Matrix4x4::M21] * right.m[Matrix4x4::M14] + left.m[Matrix4x4::M22] * right.m[Matrix4x4::M24] + left.m[Matrix4x4::M23] * right.m[Matrix4x4::M34] + left.m[Matrix4x4::M24] * right.m[Matrix4x4::M44],
left.m[Matrix4x4::M31] * right.m[Matrix4x4::M14] + left.m[Matrix4x4::M32] * right.m[Matrix4x4::M24] + left.m[Matrix4x4::M33] * right.m[Matrix4x4::M34] + left.m[Matrix4x4::M34] * right.m[Matrix4x4::M44],
left.m[Matrix4x4::M41] * right.m[Matrix4x4::M14] + left.m[Matrix4x4::M42] * right.m[Matrix4x4::M24] + left.m[Matrix4x4::M43] * right.m[Matrix4x4::M34] + left.m[Matrix4x4::M44] * right.m[Matrix4x4::M44],
]
}
impl Mul for Matrix4x4 {
type Output = Self;
#[inline]
fn mul(self, rhs: Self) -> Self::Output {
Matrix4x4 { m: matrix4x4_mul(self, rhs) }
}
}
impl MulAssign for Matrix4x4 {
#[inline]
fn mul_assign(&mut self, rhs: Self) {
self.m = matrix4x4_mul(*self, rhs);
}
}
impl Mul<Vector3> for Matrix4x4 {
type Output = Vector3;
#[rustfmt::skip]
#[inline]
fn mul(self, rhs: Vector3) -> Self::Output {
Vector3 {
x: rhs.x * self.m[Matrix4x4::M11] + rhs.y * self.m[Matrix4x4::M12] + rhs.z * self.m[Matrix4x4::M13] + self.m[Matrix4x4::M14],
y: rhs.x * self.m[Matrix4x4::M21] + rhs.y * self.m[Matrix4x4::M22] + rhs.z * self.m[Matrix4x4::M23] + self.m[Matrix4x4::M24],
z: rhs.x * self.m[Matrix4x4::M31] + rhs.y * self.m[Matrix4x4::M32] + rhs.z * self.m[Matrix4x4::M33] + self.m[Matrix4x4::M34],
}
}
}
#[cfg(test)]
mod tests {
use crate::math::*;
use super::*;
#[test]
pub fn test_new() {
let m = Matrix4x4::new(
1.1, 1.2, 1.3, 1.4, //
2.1, 2.2, 2.3, 2.4, //
3.1, 3.2, 3.3, 3.4, //
4.1, 4.2, 4.3, 4.4,
);
assert_eq!(1.1, m.m[Matrix4x4::M11]);
assert_eq!(1.2, m.m[Matrix4x4::M12]);
assert_eq!(1.3, m.m[Matrix4x4::M13]);
assert_eq!(1.4, m.m[Matrix4x4::M14]);
assert_eq!(2.1, m.m[Matrix4x4::M21]);
assert_eq!(2.2, m.m[Matrix4x4::M22]);
assert_eq!(2.3, m.m[Matrix4x4::M23]);
assert_eq!(2.4, m.m[Matrix4x4::M24]);
assert_eq!(3.1, m.m[Matrix4x4::M31]);
assert_eq!(3.2, m.m[Matrix4x4::M32]);
assert_eq!(3.3, m.m[Matrix4x4::M33]);
assert_eq!(3.4, m.m[Matrix4x4::M34]);
assert_eq!(4.1, m.m[Matrix4x4::M41]);
assert_eq!(4.2, m.m[Matrix4x4::M42]);
assert_eq!(4.3, m.m[Matrix4x4::M43]);
assert_eq!(4.4, m.m[Matrix4x4::M44]);
}
#[test]
pub fn test_set() {
let mut m = Matrix4x4 { m: [0.0; 16] };
m.set(
1.1, 1.2, 1.3, 1.4, //
2.1, 2.2, 2.3, 2.4, //
3.1, 3.2, 3.3, 3.4, //
4.1, 4.2, 4.3, 4.4,
);
assert_eq!(1.1, m.m[Matrix4x4::M11]);
assert_eq!(1.2, m.m[Matrix4x4::M12]);
assert_eq!(1.3, m.m[Matrix4x4::M13]);
assert_eq!(1.4, m.m[Matrix4x4::M14]);
assert_eq!(2.1, m.m[Matrix4x4::M21]);
assert_eq!(2.2, m.m[Matrix4x4::M22]);
assert_eq!(2.3, m.m[Matrix4x4::M23]);
assert_eq!(2.4, m.m[Matrix4x4::M24]);
assert_eq!(3.1, m.m[Matrix4x4::M31]);
assert_eq!(3.2, m.m[Matrix4x4::M32]);
assert_eq!(3.3, m.m[Matrix4x4::M33]);
assert_eq!(3.4, m.m[Matrix4x4::M34]);
assert_eq!(4.1, m.m[Matrix4x4::M41]);
assert_eq!(4.2, m.m[Matrix4x4::M42]);
assert_eq!(4.3, m.m[Matrix4x4::M43]);
assert_eq!(4.4, m.m[Matrix4x4::M44]);
}
#[test]
pub fn test_identity() {
let m = Matrix4x4::identity();
assert_eq!(1.0, m.m[Matrix4x4::M11]);
assert_eq!(0.0, m.m[Matrix4x4::M12]);
assert_eq!(0.0, m.m[Matrix4x4::M13]);
assert_eq!(0.0, m.m[Matrix4x4::M14]);
assert_eq!(0.0, m.m[Matrix4x4::M21]);
assert_eq!(1.0, m.m[Matrix4x4::M22]);
assert_eq!(0.0, m.m[Matrix4x4::M23]);
assert_eq!(0.0, m.m[Matrix4x4::M24]);
assert_eq!(0.0, m.m[Matrix4x4::M31]);
assert_eq!(0.0, m.m[Matrix4x4::M32]);
assert_eq!(1.0, m.m[Matrix4x4::M33]);
assert_eq!(0.0, m.m[Matrix4x4::M34]);
assert_eq!(0.0, m.m[Matrix4x4::M41]);
assert_eq!(0.0, m.m[Matrix4x4::M42]);
assert_eq!(0.0, m.m[Matrix4x4::M43]);
assert_eq!(1.0, m.m[Matrix4x4::M44]);
}
#[rustfmt::skip]
#[test]
pub fn test_transpose() {
let m = Matrix4x4::new(
1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0,
);
let t = m.transpose();
assert_eq!(1.0, t.m[Matrix4x4::M11]);
assert_eq!(5.0, t.m[Matrix4x4::M12]);
assert_eq!(9.0, t.m[Matrix4x4::M13]);
assert_eq!(13.0, t.m[Matrix4x4::M14]);
assert_eq!(2.0, t.m[Matrix4x4::M21]);
assert_eq!(6.0, t.m[Matrix4x4::M22]);
assert_eq!(10.0, t.m[Matrix4x4::M23]);
assert_eq!(14.0, t.m[Matrix4x4::M24]);
assert_eq!(3.0, t.m[Matrix4x4::M31]);
assert_eq!(7.0, t.m[Matrix4x4::M32]);
assert_eq!(11.0, t.m[Matrix4x4::M33]);
assert_eq!(15.0, t.m[Matrix4x4::M34]);
assert_eq!(4.0, t.m[Matrix4x4::M41]);
assert_eq!(8.0, t.m[Matrix4x4::M42]);
assert_eq!(12.0, t.m[Matrix4x4::M43]);
assert_eq!(16.0, t.m[Matrix4x4::M44]);
}
#[rustfmt::skip]
#[test]
pub fn test_mul() {
let a = Matrix4x4::new(
5.0, 7.0, 9.0, 10.0,
2.0, 3.0, 3.0, 8.0,
8.0, 10.0, 2.0, 3.0,
3.0, 3.0, 4.0, 8.0
);
let b = Matrix4x4::new(
3.0, 10.0, 12.0, 18.0,
12.0, 1.0, 4.0, 9.0,
9.0, 10.0, 12.0, 2.0,
3.0, 12.0, 4.0, 10.0
);
let c = a * b;
assert!(nearly_equal(210.0, c.m[Matrix4x4::M11], 0.001));
assert!(nearly_equal(267.0, c.m[Matrix4x4::M12], 0.001));
assert!(nearly_equal(236.0, c.m[Matrix4x4::M13], 0.001));
assert!(nearly_equal(271.0, c.m[Matrix4x4::M14], 0.001));
assert!(nearly_equal(93.0, c.m[Matrix4x4::M21], 0.001));
assert!(nearly_equal(149.0, c.m[Matrix4x4::M22], 0.001));
assert!(nearly_equal(104.0, c.m[Matrix4x4::M23], 0.001));
assert!(nearly_equal(149.0, c.m[Matrix4x4::M24], 0.001));
assert!(nearly_equal(171.0, c.m[Matrix4x4::M31], 0.001));
assert!(nearly_equal(146.0, c.m[Matrix4x4::M32], 0.001));
assert!(nearly_equal(172.0, c.m[Matrix4x4::M33], 0.001));
assert!(nearly_equal(268.0, c.m[Matrix4x4::M34], 0.001));
assert!(nearly_equal(105.0, c.m[Matrix4x4::M41], 0.001));
assert!(nearly_equal(169.0, c.m[Matrix4x4::M42], 0.001));
assert!(nearly_equal(128.0, c.m[Matrix4x4::M43], 0.001));
assert!(nearly_equal(169.0, c.m[Matrix4x4::M44], 0.001));
let c = b * a;
assert!(nearly_equal(185.0, c.m[Matrix4x4::M11], 0.001));
assert!(nearly_equal(225.0, c.m[Matrix4x4::M12], 0.001));
assert!(nearly_equal(153.0, c.m[Matrix4x4::M13], 0.001));
assert!(nearly_equal(290.0, c.m[Matrix4x4::M14], 0.001));
assert!(nearly_equal(121.0, c.m[Matrix4x4::M21], 0.001));
assert!(nearly_equal(154.0, c.m[Matrix4x4::M22], 0.001));
assert!(nearly_equal(155.0, c.m[Matrix4x4::M23], 0.001));
assert!(nearly_equal(212.0, c.m[Matrix4x4::M24], 0.001));
assert!(nearly_equal(167.0, c.m[Matrix4x4::M31], 0.001));
assert!(nearly_equal(219.0, c.m[Matrix4x4::M32], 0.001));
assert!(nearly_equal(143.0, c.m[Matrix4x4::M33], 0.001));
assert!(nearly_equal(222.0, c.m[Matrix4x4::M34], 0.001));
assert!(nearly_equal(101.0, c.m[Matrix4x4::M41], 0.001));
assert!(nearly_equal(127.0, c.m[Matrix4x4::M42], 0.001));
assert!(nearly_equal(111.0, c.m[Matrix4x4::M43], 0.001));
assert!(nearly_equal(218.0, c.m[Matrix4x4::M44], 0.001));
}
#[rustfmt::skip]
#[test]
pub fn test_mul_assign() {
let mut a = Matrix4x4::new(
5.0, 7.0, 9.0, 10.0,
2.0, 3.0, 3.0, 8.0,
8.0, 10.0, 2.0, 3.0,
3.0, 3.0, 4.0, 8.0
);
let b = Matrix4x4::new(
3.0, 10.0, 12.0, 18.0,
12.0, 1.0, 4.0, 9.0,
9.0, 10.0, 12.0, 2.0,
3.0, 12.0, 4.0, 10.0
);
a *= b;
assert!(nearly_equal(210.0, a.m[Matrix4x4::M11], 0.001));
assert!(nearly_equal(267.0, a.m[Matrix4x4::M12], 0.001));
assert!(nearly_equal(236.0, a.m[Matrix4x4::M13], 0.001));
assert!(nearly_equal(271.0, a.m[Matrix4x4::M14], 0.001));
assert!(nearly_equal(93.0, a.m[Matrix4x4::M21], 0.001));
assert!(nearly_equal(149.0, a.m[Matrix4x4::M22], 0.001));
assert!(nearly_equal(104.0, a.m[Matrix4x4::M23], 0.001));
assert!(nearly_equal(149.0, a.m[Matrix4x4::M24], 0.001));
assert!(nearly_equal(171.0, a.m[Matrix4x4::M31], 0.001));
assert!(nearly_equal(146.0, a.m[Matrix4x4::M32], 0.001));
assert!(nearly_equal(172.0, a.m[Matrix4x4::M33], 0.001));
assert!(nearly_equal(268.0, a.m[Matrix4x4::M34], 0.001));
assert!(nearly_equal(105.0, a.m[Matrix4x4::M41], 0.001));
assert!(nearly_equal(169.0, a.m[Matrix4x4::M42], 0.001));
assert!(nearly_equal(128.0, a.m[Matrix4x4::M43], 0.001));
assert!(nearly_equal(169.0, a.m[Matrix4x4::M44], 0.001));
let a = Matrix4x4::new(
5.0, 7.0, 9.0, 10.0,
2.0, 3.0, 3.0, 8.0,
8.0, 10.0, 2.0, 3.0,
3.0, 3.0, 4.0, 8.0
);
let mut b = Matrix4x4::new(
3.0, 10.0, 12.0, 18.0,
12.0, 1.0, 4.0, 9.0,
9.0, 10.0, 12.0, 2.0,
3.0, 12.0, 4.0, 10.0
);
b *= a;
assert!(nearly_equal(185.0, b.m[Matrix4x4::M11], 0.001));
assert!(nearly_equal(225.0, b.m[Matrix4x4::M12], 0.001));
assert!(nearly_equal(153.0, b.m[Matrix4x4::M13], 0.001));
assert!(nearly_equal(290.0, b.m[Matrix4x4::M14], 0.001));
assert!(nearly_equal(121.0, b.m[Matrix4x4::M21], 0.001));
assert!(nearly_equal(154.0, b.m[Matrix4x4::M22], 0.001));
assert!(nearly_equal(155.0, b.m[Matrix4x4::M23], 0.001));
assert!(nearly_equal(212.0, b.m[Matrix4x4::M24], 0.001));
assert!(nearly_equal(167.0, b.m[Matrix4x4::M31], 0.001));
assert!(nearly_equal(219.0, b.m[Matrix4x4::M32], 0.001));
assert!(nearly_equal(143.0, b.m[Matrix4x4::M33], 0.001));
assert!(nearly_equal(222.0, b.m[Matrix4x4::M34], 0.001));
assert!(nearly_equal(101.0, b.m[Matrix4x4::M41], 0.001));
assert!(nearly_equal(127.0, b.m[Matrix4x4::M42], 0.001));
assert!(nearly_equal(111.0, b.m[Matrix4x4::M43], 0.001));
assert!(nearly_equal(218.0, b.m[Matrix4x4::M44], 0.001));
}
#[test]
pub fn test_translation() {
let v = Vector3::new(10.2, 5.7, 1.8);
let m = Matrix4x4::new_translation(2.0, 3.0, -1.7);
let t = m * v;
assert!(nearly_equal(12.2, t.x, 0.001));
assert!(nearly_equal(8.7, t.y, 0.001));
assert!(nearly_equal(0.1, t.z, 0.001));
}
#[test]
pub fn test_scaling() {
let v = Vector3::new(10.2, 5.7, 1.8);
let m = Matrix4x4::new_scaling(3.0, 4.0, 0.5);
let t = m * v;
assert!(nearly_equal(30.6, t.x, 0.001));
assert!(nearly_equal(22.8, t.y, 0.001));
assert!(nearly_equal(0.9, t.z, 0.001));
}
#[test]
pub fn test_rotation_x() {
let v = Vector3::new(10.2, 5.7, 1.8);
let m = Matrix4x4::new_rotation_x(45.0f32.to_radians());
let t = m * v;
assert!(nearly_equal(10.2, t.x, 0.001));
assert!(nearly_equal(2.757, t.y, 0.001));
assert!(nearly_equal(5.303, t.z, 0.001));
}
#[test]
pub fn test_rotation_y() {
let v = Vector3::new(10.2, 5.7, 1.8);
let m = Matrix4x4::new_rotation_y(45.0f32.to_radians());
let t = m * v;
assert!(nearly_equal(8.485, t.x, 0.001));
assert!(nearly_equal(5.7, t.y, 0.001));
assert!(nearly_equal(-5.939, t.z, 0.001));
}
#[test]
pub fn test_rotation_z() {
let v = Vector3::new(10.2, 5.7, 1.8);
let m = Matrix4x4::new_rotation_z(45.0f32.to_radians());
let t = m * v;
assert!(nearly_equal(3.181, t.x, 0.001));
assert!(nearly_equal(11.243, t.y, 0.001));
assert!(nearly_equal(1.8, t.z, 0.001));
}
#[rustfmt::skip]
#[test]
pub fn test_determinant() {
let m = Matrix4x4::new(
1.0, 2.0, 6.0, 6.0,
4.0, 7.0, 3.0, 2.0,
0.0, 0.0, 0.0, 0.0,
1.0, 2.0, 2.0, 9.0
);
let d = m.determinant();
assert!(nearly_equal(0.0, d, 0.000001));
let m = Matrix4x4::new(
5.0, 7.0, 9.0, 10.0,
2.0, 3.0, 3.0, 8.0,
8.0, 10.0, 2.0, 3.0,
3.0, 3.0, 4.0, 8.0
);
let d = m.determinant();
assert!(nearly_equal(-361.0, d, 0.001));
}
#[rustfmt::skip]
#[test]
pub fn test_invert() {
let m = Matrix4x4::new(
1.0, 2.0, 6.0, 6.0,
4.0, 7.0, 3.0, 2.0,
0.0, 0.0, 0.0, 0.0,
1.0, 2.0, 2.0, 9.0
);
let inv = m.invert();
assert!(nearly_equal(1.0, inv.m[Matrix4x4::M11], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M12], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M13], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M14], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M21], 0.000001));
assert!(nearly_equal(1.0, inv.m[Matrix4x4::M22], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M23], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M24], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M31], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M32], 0.000001));
assert!(nearly_equal(1.0, inv.m[Matrix4x4::M33], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M34], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M41], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M42], 0.000001));
assert!(nearly_equal(0.0, inv.m[Matrix4x4::M43], 0.000001));
assert!(nearly_equal(1.0, inv.m[Matrix4x4::M44], 0.000001));
let m = Matrix4x4::new(
5.0, 7.0, 9.0, 10.0,
2.0, 3.0, 3.0, 8.0,
8.0, 10.0, 2.0, 3.0,
3.0, 3.0, 4.0, 8.0
);
let inv = m.invert();
assert!(nearly_equal(-0.196676, inv.m[Matrix4x4::M11], 0.000001));
assert!(nearly_equal(-0.750693, inv.m[Matrix4x4::M12], 0.000001));
assert!(nearly_equal( 0.072022, inv.m[Matrix4x4::M13], 0.000001));
assert!(nearly_equal( 0.969529, inv.m[Matrix4x4::M14], 0.000001));
assert!(nearly_equal( 0.141274, inv.m[Matrix4x4::M21], 0.000001));
assert!(nearly_equal( 0.595568, inv.m[Matrix4x4::M22], 0.000001));
assert!(nearly_equal( 0.060941, inv.m[Matrix4x4::M23], 0.000001));
assert!(nearly_equal(-0.795014, inv.m[Matrix4x4::M24], 0.000001));
assert!(nearly_equal( 0.196676, inv.m[Matrix4x4::M31], 0.000001));
assert!(nearly_equal(-0.249307, inv.m[Matrix4x4::M32], 0.000001));
assert!(nearly_equal(-0.072022, inv.m[Matrix4x4::M33], 0.000001));
assert!(nearly_equal( 0.030471, inv.m[Matrix4x4::M34], 0.000001));
assert!(nearly_equal(-0.077562, inv.m[Matrix4x4::M41], 0.000001));
assert!(nearly_equal( 0.182825, inv.m[Matrix4x4::M42], 0.000001));
assert!(nearly_equal(-0.013850, inv.m[Matrix4x4::M43], 0.000001));
assert!(nearly_equal( 0.044321, inv.m[Matrix4x4::M44], 0.000001));
}
}

View file

@ -4,12 +4,14 @@ use std::simd::{SimdFloat, SimdPartialOrd};
mod circle; mod circle;
mod matrix3x3; mod matrix3x3;
mod matrix4x4;
mod rect; mod rect;
mod vector2; mod vector2;
mod vector3; mod vector3;
pub use circle::*; pub use circle::*;
pub use matrix3x3::*; pub use matrix3x3::*;
pub use matrix4x4::*;
pub use rect::*; pub use rect::*;
pub use vector2::*; pub use vector2::*;
pub use vector3::*; pub use vector3::*;