some similar changes in indexed triangle_2d drawing
This commit is contained in:
parent
a0c1199264
commit
29e5a8b080
|
@ -53,29 +53,29 @@ impl IndexedBitmap {
|
|||
)
|
||||
}
|
||||
SolidTextured { position, texcoord, bitmap } => {
|
||||
let inverse_area = 1.0 / edge_function(position[0], position[1], position[2]);
|
||||
let area = edge_function(position[0], position[1], position[2]);
|
||||
per_pixel_triangle_2d(
|
||||
self, //
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
|dest_pixels, w0, w1, w2| {
|
||||
let u = (w0 * texcoord[0].x + w1 * texcoord[1].x + w2 * texcoord[2].x) * inverse_area;
|
||||
let v = (w0 * texcoord[0].y + w1 * texcoord[1].y + w2 * texcoord[2].y) * inverse_area;
|
||||
let u = (w0 * texcoord[0].x + w1 * texcoord[1].x + w2 * texcoord[2].x) / area;
|
||||
let v = (w0 * texcoord[0].y + w1 * texcoord[1].y + w2 * texcoord[2].y) / area;
|
||||
*dest_pixels = bitmap.sample_at(u, v);
|
||||
},
|
||||
)
|
||||
}
|
||||
SolidTexturedBlended { position, texcoord, bitmap, blendmap } => {
|
||||
let inverse_area = 1.0 / edge_function(position[0], position[1], position[2]);
|
||||
let area = edge_function(position[0], position[1], position[2]);
|
||||
per_pixel_triangle_2d(
|
||||
self, //
|
||||
position[0],
|
||||
position[1],
|
||||
position[2],
|
||||
|dest_pixels, w0, w1, w2| {
|
||||
let u = (w0 * texcoord[0].x + w1 * texcoord[1].x + w2 * texcoord[2].x) * inverse_area;
|
||||
let v = (w0 * texcoord[0].y + w1 * texcoord[1].y + w2 * texcoord[2].y) * inverse_area;
|
||||
let u = (w0 * texcoord[0].x + w1 * texcoord[1].x + w2 * texcoord[2].x) / area;
|
||||
let v = (w0 * texcoord[0].y + w1 * texcoord[1].y + w2 * texcoord[2].y) / area;
|
||||
let texel = bitmap.sample_at(u, v);
|
||||
*dest_pixels =
|
||||
if let Some(blended) = blendmap.blend(texel, *dest_pixels) { blended } else { texel };
|
||||
|
|
Loading…
Reference in a new issue