add luminance and greyscale methods to ARGBu8x4
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@ -642,6 +642,18 @@ impl ARGBu8x4 {
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pub fn lerp(&self, other: Self, t: f32) -> Self {
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ARGBu8x4((self.0.cast() + (other.0 - self.0).cast() * simd::f32x4::splat(t)).cast())
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}
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#[inline]
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pub fn luminance(&self) -> f32 {
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(LUMINANCE_RED * srgb_to_linearized(self.r()))
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+ (LUMINANCE_GREEN * srgb_to_linearized(self.g()))
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+ (LUMINANCE_BLUE * srgb_to_linearized(self.b()))
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}
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#[inline]
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pub fn greyscale(&self) -> u8 {
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(brightness(self.luminance()) * 255.0) as u8
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}
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}
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impl Mul for ARGBu8x4 {
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