Go to file
Gered bf659f7bc2 split up onUpdate() methods into onUpdateGameState and onUpdateFrame
this will help avoid needing to place a lot of update logic that is
tied to the frame rate (e.g. anything not related to physics
integration) in onRender()
2013-12-30 14:31:26 -05:00
src/main/java/ca/blarg/gdx split up onUpdate() methods into onUpdateGameState and onUpdateFrame 2013-12-30 14:31:26 -05:00
.gitignore update gitignore 2013-12-15 12:09:58 -05:00
build.gradle fix group id 2013-11-30 12:45:50 -05:00
README.md Create README.md 2013-08-10 10:34:40 -04:00

gdx-toolbox

A set of helper classes, methods, and other things built on top of libgdx which I find helpful in my own projects. Still very much a work in progress!