this makes more sense in the long run as a number of other libgdx 2d graphics systems and extensions use SpriteBatch. relying on our own DelayedSpriteBatch for all 2d rendering would just complicate things. DelayedSpriteBatch may prove useful later on, so we'll keep it for now |
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src/com/blarg/gdx | ||
.classpath | ||
.gitignore | ||
.project |