Go to file
Gered b4b83c84d6 switch to using ExtendedSpriteBatch everywhere instead of DelayedSpriteBatch
this makes more sense in the long run as a number of other libgdx 2d
graphics systems and extensions use SpriteBatch. relying on our own
DelayedSpriteBatch for all 2d rendering would just complicate things.
DelayedSpriteBatch may prove useful later on, so we'll keep it for now
2013-07-08 17:56:28 -04:00
src/com/blarg/gdx switch to using ExtendedSpriteBatch everywhere instead of DelayedSpriteBatch 2013-07-08 17:56:28 -04:00
.classpath initial commit 2013-07-01 12:10:36 -04:00
.gitignore initial commit 2013-07-01 12:10:36 -04:00
.project initial commit 2013-07-01 12:10:36 -04:00