Commit graph

74 commits

Author SHA1 Message Date
Gered b4b83c84d6 switch to using ExtendedSpriteBatch everywhere instead of DelayedSpriteBatch
this makes more sense in the long run as a number of other libgdx 2d
graphics systems and extensions use SpriteBatch. relying on our own
DelayedSpriteBatch for all 2d rendering would just complicate things.
DelayedSpriteBatch may prove useful later on, so we'll keep it for now
2013-07-08 17:56:28 -04:00
Gered 93b0307dfc add ExtendedSpriteBatch 2013-07-08 17:41:43 -04:00
Gered 05fdf3f4c4 imports cleanup 2013-07-07 18:41:20 -04:00
Gered e4ad88abc8 fix some camera properties not being used/reset in RenderContext 2013-07-07 18:38:26 -04:00
Gered 31809c6586 add EulerPerspectiveCamera 2013-07-07 18:38:08 -04:00
Gered 782e796820 graphics helper (mostly debug stuff) 2013-07-07 17:18:30 -04:00
Gered dd0d578f03 math function tweaking 2013-07-07 17:10:29 -04:00
Gered a5ed1944be fix incorrect glyph offsets when rendering at a projected position 2013-07-07 14:52:17 -04:00
Gered 9c8d997acd formatting 2013-07-07 12:26:59 -04:00
Gered eca790e624 add MathHelpers 2013-07-07 12:20:27 -04:00
Gered 29b54c0b0e add CustomGridTextureAtlas 2013-07-03 18:52:30 -04:00
Gered d55361ae3a add AutoGridTextureAtlas 2013-07-03 18:31:17 -04:00
Gered cc17afdd8e add TextureAtlas base class 2013-07-03 18:14:27 -04:00
Gered 9d2fdc00a0 add 3d projected coordinate support for sprite rendering methods, refactor a bit, add some more overloads mainly for convenience 2013-07-01 18:33:30 -04:00
Gered 334ff14e94 add more billboard draw methods 2013-07-01 16:08:18 -04:00
Gered f5b71a02e3 rename method 2013-07-01 15:23:57 -04:00
Gered ac3397315e add sub-texture billboard rendering and blending support based off tint color alpha value 2013-07-01 15:23:02 -04:00
Gered 9be4661967 add support for a few different billboard types 2013-07-01 15:08:27 -04:00
Gered c1fd43cd64 add custom CameraGroupStrategy implementation just to have it's shader do a simple alpha-test on fragments 2013-07-01 13:49:09 -04:00
Gered a3f0cf068f add basic billboard draw methods 2013-07-01 13:33:17 -04:00
Gered 608cbf376d integrate a BillboardSpriteBatch instance into RenderContext 2013-07-01 13:33:00 -04:00
Gered e7f8490047 add initial methods 2013-07-01 13:10:53 -04:00
Gered 2dd977c714 set default perspective camera properties 2013-07-01 12:25:04 -04:00
Gered d052cbfa9d initial commit 2013-07-01 12:10:36 -04:00