Commit graph

118 commits

Author SHA1 Message Date
Gered dd0d578f03 math function tweaking 2013-07-07 17:10:29 -04:00
Gered a5ed1944be fix incorrect glyph offsets when rendering at a projected position 2013-07-07 14:52:17 -04:00
Gered 9c8d997acd formatting 2013-07-07 12:26:59 -04:00
Gered eca790e624 add MathHelpers 2013-07-07 12:20:27 -04:00
Gered 29b54c0b0e add CustomGridTextureAtlas 2013-07-03 18:52:30 -04:00
Gered d55361ae3a add AutoGridTextureAtlas 2013-07-03 18:31:17 -04:00
Gered cc17afdd8e add TextureAtlas base class 2013-07-03 18:14:27 -04:00
Gered 9d2fdc00a0 add 3d projected coordinate support for sprite rendering methods, refactor a bit, add some more overloads mainly for convenience 2013-07-01 18:33:30 -04:00
Gered 334ff14e94 add more billboard draw methods 2013-07-01 16:08:18 -04:00
Gered f5b71a02e3 rename method 2013-07-01 15:23:57 -04:00
Gered ac3397315e add sub-texture billboard rendering and blending support based off tint color alpha value 2013-07-01 15:23:02 -04:00
Gered 9be4661967 add support for a few different billboard types 2013-07-01 15:08:27 -04:00
Gered c1fd43cd64 add custom CameraGroupStrategy implementation just to have it's shader do a simple alpha-test on fragments 2013-07-01 13:49:09 -04:00
Gered a3f0cf068f add basic billboard draw methods 2013-07-01 13:33:17 -04:00
Gered 608cbf376d integrate a BillboardSpriteBatch instance into RenderContext 2013-07-01 13:33:00 -04:00
Gered e7f8490047 add initial methods 2013-07-01 13:10:53 -04:00
Gered 2dd977c714 set default perspective camera properties 2013-07-01 12:25:04 -04:00
Gered d052cbfa9d initial commit 2013-07-01 12:10:36 -04:00