minor changes that don't really affect anything

This commit is contained in:
Gered 2013-09-30 03:21:29 -04:00
parent fa6f1a07a4
commit fa3debbe17

View file

@ -10,8 +10,10 @@ public final class SweptSphereCollisionTester {
static final Vector3 p2 = new Vector3();
static final Vector3 p3 = new Vector3();
static final Plane trianglePlane = new Plane(Vector3.Zero, 0.0f);
static final Vector3 planeIntersectionPoint = new Vector3();
static final Vector3 collisionPoint = new Vector3();
static final Vector3 planeIntersectionPoint = new Vector3();
static final Vector3 velocity = new Vector3();
static final Vector3 base = new Vector3();
static final Vector3 edge = new Vector3();
static final Vector3 baseToVertex = new Vector3();
@ -23,7 +25,6 @@ public final class SweptSphereCollisionTester {
SweptSphere.toEllipsoidSpace(v3, sphere.radius, p3);
trianglePlane.set(p1, p2, p3);
collisionPoint.set(Vector3.Zero);
// Is the triangle front-facing to the entity's velocity?
if (trianglePlane.isFrontFacing(sphere.esNormalizedVelocity)) {
@ -68,18 +69,17 @@ public final class SweptSphereCollisionTester {
// At this point, we have two time values (t0, t1) between which the
// swept sphere intersects with the triangle plane
collisionPoint.set(Vector3.Zero);
float t = 1.0f;
// First, check for a collision inside the triangle. This will happen
// at time t0 if at all as this is when the sphere rests on the front
// side of the triangle plane.
if (!embeddedInPlane) {
// planeIntersectionPoint = (packet.esPosition - trianglePlane.normal) + packet.esVelocity * t0
tmp1.set(sphere.esVelocity).scl(t0);
planeIntersectionPoint
.set(sphere.esPosition)
planeIntersectionPoint.set(sphere.esPosition)
.sub(trianglePlane.normal)
.add(tmp1);
.add(tmp1.set(sphere.esVelocity)
.scl(t0));
if (IntersectionTester.test(planeIntersectionPoint, p1, p2, p3)) {
foundCollision = true;
@ -91,8 +91,8 @@ public final class SweptSphereCollisionTester {
// If we haven't found a collision at this point, we need to check the
// points and edges of the triangle
if (!foundCollision) {
Vector3 velocity = sphere.esVelocity;
Vector3 base = sphere.esPosition;
velocity.set(sphere.esVelocity);
base.set(sphere.esPosition);
float velocitySquaredLength = velocity.len2();
float a, b, c;
float newT;
@ -153,7 +153,7 @@ public final class SweptSphereCollisionTester {
// Intersection took place within the segment
t = newT;
foundCollision = true;
collisionPoint.set(edge).scl(f).add(p1);
collisionPoint.set(p1).add(tmp1.set(edge).scl(f));
}
}
@ -176,7 +176,7 @@ public final class SweptSphereCollisionTester {
// Intersection took place within the segment
t = newT;
foundCollision = true;
collisionPoint.set(edge).scl(f).add(p2);
collisionPoint.set(p2).add(tmp1.set(edge).scl(f));
}
}
@ -199,7 +199,7 @@ public final class SweptSphereCollisionTester {
// Intersection took place within the segment
t = newT;
foundCollision = true;
collisionPoint.set(edge).scl(f).add(p3);
collisionPoint.set(p3).add(tmp1.set(edge).scl(f));
}
}
}