add method to register/copy all animations from a TextureAtlas at once
This commit is contained in:
parent
fff74d0b16
commit
ad15f2850c
|
@ -6,7 +6,6 @@ import com.badlogic.gdx.graphics.TextureData;
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||||
import com.badlogic.gdx.utils.Disposable;
|
import com.badlogic.gdx.utils.Disposable;
|
||||||
import com.badlogic.gdx.utils.ObjectMap;
|
import com.badlogic.gdx.utils.ObjectMap;
|
||||||
import ca.blarg.gdx.graphics.GraphicsHelpers;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Animation manager class for animation sequences made up of tiles in a {@link TextureAtlas}. This class should only
|
* Animation manager class for animation sequences made up of tiles in a {@link TextureAtlas}. This class should only
|
||||||
|
@ -25,6 +24,16 @@ public class TextureAtlasAnimator implements Disposable {
|
||||||
animations = new ObjectMap<String, AnimationSequence>();
|
animations = new ObjectMap<String, AnimationSequence>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void add(TextureAtlas atlas) {
|
||||||
|
if (atlas == null)
|
||||||
|
throw new IllegalArgumentException("atlas cannot be null.");
|
||||||
|
|
||||||
|
for (ObjectMap.Entry<String, TextureAtlas.Animation> i : atlas.getAnimations()) {
|
||||||
|
TextureAtlas.Animation animation = i.value;
|
||||||
|
addSequence(i.key, atlas, animation.destTileIndex, animation.start, animation.stop, animation.delay, animation.loop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void addSequence(String name, TextureAtlas atlas, int tileToBeAnimated, int start, int stop, float delay, boolean loop) {
|
public void addSequence(String name, TextureAtlas atlas, int tileToBeAnimated, int start, int stop, float delay, boolean loop) {
|
||||||
if (animations.containsKey(name))
|
if (animations.containsKey(name))
|
||||||
throw new UnsupportedOperationException("Duplicate animation sequence name.");
|
throw new UnsupportedOperationException("Duplicate animation sequence name.");
|
||||||
|
|
Loading…
Reference in a new issue