diff --git a/src/com/blarg/gdx/math/MathHelpers.java b/src/com/blarg/gdx/math/MathHelpers.java index 15f146f..e3cee70 100644 --- a/src/com/blarg/gdx/math/MathHelpers.java +++ b/src/com/blarg/gdx/math/MathHelpers.java @@ -7,24 +7,24 @@ import com.badlogic.gdx.math.Vector3; public final class MathHelpers { static final Vector2 v2tmpA = new Vector2(); - public static final float EPSILON = 0.0000000001f; + public static final float EPSILON = 0.0000000001f; - public static final float UP_2D = 90.0f; - public static final float DOWN_2D = 270.0f; - public static final float LEFT_2D = 180.0f; - public static final float RIGHT_2D = 0.0f; + public static final float UP_2D = 90.0f; + public static final float DOWN_2D = 270.0f; + public static final float LEFT_2D = 180.0f; + public static final float RIGHT_2D = 0.0f; - public static final Vector2 UP_VECTOR2 = getDirectionVector2(UP_2D); // new Vector2(0.0f, 1.0f); - public static final Vector2 DOWN_VECTOR2 = getDirectionVector2(DOWN_2D); // new Vector2(0.0f, -1.0f); - public static final Vector2 LEFT_VECTOR2 = getDirectionVector2(LEFT_2D); // new Vector2(-1.0f, 0.0f); - public static final Vector2 RIGHT_VECTOR2 = getDirectionVector2(RIGHT_2D); // new Vector2(1.0f, 0.0f) + public static final Vector2 UP_VECTOR2 = getDirectionVector2(UP_2D); // new Vector2(0.0f, 1.0f); + public static final Vector2 DOWN_VECTOR2 = getDirectionVector2(DOWN_2D); // new Vector2(0.0f, -1.0f); + public static final Vector2 LEFT_VECTOR2 = getDirectionVector2(LEFT_2D); // new Vector2(-1.0f, 0.0f); + public static final Vector2 RIGHT_VECTOR2 = getDirectionVector2(RIGHT_2D); // new Vector2(1.0f, 0.0f) - public static final Vector3 UP_VECTOR3 = new Vector3(0.0f, 1.0f, 0.0f); - public static final Vector3 DOWN_VECTOR3 = new Vector3(0.0f, -1.0f, 0.0f); - public static final Vector3 FORWARD_VECTOR3 = new Vector3(0.0f, 0.0f, -1.0f); - public static final Vector3 BACKWARD_VECTOR3 = new Vector3(0.0f, 0.0f, 1.0f); - public static final Vector3 LEFT_VECTOR3 = new Vector3(-1.0f, 0.0f, 0.0f); - public static final Vector3 RIGHT_VECTOR3 = new Vector3(1.0f, 0.0f, 0.0f); + public static final Vector3 UP_VECTOR3 = new Vector3(0.0f, 1.0f, 0.0f); + public static final Vector3 DOWN_VECTOR3 = new Vector3(0.0f, -1.0f, 0.0f); + public static final Vector3 FORWARD_VECTOR3 = new Vector3(0.0f, 0.0f, -1.0f); + public static final Vector3 BACKWARD_VECTOR3 = new Vector3(0.0f, 0.0f, 1.0f); + public static final Vector3 LEFT_VECTOR3 = new Vector3(-1.0f, 0.0f, 0.0f); + public static final Vector3 RIGHT_VECTOR3 = new Vector3(1.0f, 0.0f, 0.0f); public static void getDirectionVector2(float degrees, Vector2 result) { result.set(1.0f, 0.0f);