render using thicker lines
This commit is contained in:
parent
9e9409e957
commit
9174cae000
|
@ -31,7 +31,6 @@ public class DebugGeometryRenderer {
|
|||
|
||||
final ImmediateModeRenderer renderer;
|
||||
boolean oldDepthTestEnabled;
|
||||
float oldLineWidth;
|
||||
|
||||
public DebugGeometryRenderer() {
|
||||
if (Gdx.graphics.isGL20Available())
|
||||
|
@ -66,12 +65,13 @@ public class DebugGeometryRenderer {
|
|||
|
||||
oldDepthTestEnabled = Gdx.gl20.glIsEnabled(GL10.GL_DEPTH_TEST);
|
||||
enableDepthTest(enableDepthTest);
|
||||
Gdx.gl20.glLineWidth(2.0f);
|
||||
}
|
||||
|
||||
public void end() {
|
||||
enableDepthTest(oldDepthTestEnabled);
|
||||
|
||||
renderer.end();
|
||||
Gdx.gl20.glLineWidth(1.0f);
|
||||
}
|
||||
|
||||
public void box(Vector3 min, Vector3 max) {
|
||||
|
|
Loading…
Reference in a new issue